Yeah I'm currently switching the thumbs over to more of the banner type like the one for Space Madness. I'll group everything from each project under that I think. For larger groups perhaps 2 sub groups.. Ex: Singularity Environments * contain all the enviro stuff I did * any other enviro info Singularity Props * contain…
Hey cool scene. One big critique I have would be how you lit it, right now everything's just in shade, and my eyes are brought to the pillow, and everything else just blends into each other. Maybe having some ambient occlusion may help get a little more POP with you props. But i like the texture work, and layout, nice and…
@Keosar - Won't be able to finish this one on time =/. Had to devote my time to a more urgent project. Thanks though. I really do like your stuff, it came a long way. @Seriffe - Nice updates man. Did you use an environment probe in your scene? It could help boost your lighting even more. I agree with Keosar on the prop…
Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
Hey everyone! Welcome to the 86th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I don't use tables. And even B1ll's site that I've used as an example doesn't use tables. I'm talking about divs, I literally mentioned them when I said "One image, and you 'crop' it to the right size using background offsets and div sizes in the CSS." And yes B1lls site could be much more optimized. I thought I'd made…
1. Depending on the complexity of the weapon bone(s) you might want to use one of biped's "Prop Bones" or "extras" instead of a separate max object/bone. Biped Menu > Figure Mode > Structure > check on Prop1. It will be easier if its all handled within biped but if you need to use max objects/bones then you can do the…
my biggest gripe is that a lot of your textures seem kinda blurry and have "soft" details in them. also your normal maps seem really blobby and overpowered for what you are trying to acheive. I like the train car it looks pretty cool but again the textures are letting it down. in terms of content, your env work is…
solid job man. I really enjoy it. I'll have to agree that the lighting seems wrong. Not to confuse with not pretty, which it definitely isn't. It looks good and I can understand why you want to stick with it. But it doesn't mean it shouldn't have logic. And in that case my only advice to you would be to make the hole in…
forgive the sloppy gimpness, at work/rush. Figured I'd post as you seem to have been frustrated but are still working so props to ya. you said low poly so I'll critique that some. your shapes are looking good but got extra polys. I'd get rid of all the polys where the red lines are, and the rest should look kindof like the…