Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
Here's one possible solution to modeling this ball, I'm using 3ds Max. I start with a sphere primitive and trace the pattern in orthographic mode with splines: You can then either conform those to the sphere or use any other modeling method to get the curvature. After fiddling with the shapes a little bit, you can quickly…
(This is more or less a copy-paste from the mail I sent to your support, though with some edits/additional info. I figured it'd be a good idea to dig for help here too!) Hi, I recently purchased the Quixel Suite during your generous black friday sale. However I cannot seem to get it to work properly after installing and…
Hey dude! This is looking really awesome! But no need to start a new thread every time, we love to see progress. If it's possible to have an admin combine your threads, it'd be great to see the changes and improvements you've made over time. And you can always edit your first post with a RECENT PROGRESS shot for any…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Hey all. Been a long time since I posted here but finally due to downtime at work I can build the 3d scanning light sphere (among other things) that I have been planning for quite some time! I work full time as an environments artist in film, And photogrammetery is a massive part of it, I mainly use Reality Capture for my…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…