I have a hard time playing Skyrim because of how awful the animations are, everyone walks around like stiff robots, and there's never any flavor animations. There's a guy you track down that was hiding in some underground town, his voice actor sounds afraid for his life and scared, but the second you see him he's as stiff…
I don't know about getting a job with what you have as some of the models look unfinished. I would go back and add some more detail to the Imp and the little robot. The Bruce head model shows some promise and it would be nice to see the whole character done. I love the Sylia model; even without the textures its your best…
good feedback, Vig, thanks for the observations. i'll definitely be doing more "standard" animation sequence examples along with this piece, which is intended as a demo/teaser for the machinima concept as well as a display of my production capabilities. perhaps i'm trying to accomplish too much in one short piece? re: the…
I understand that some think it might look too clean, but personally, I think this style is perfect for the weapon. Take the Flak Cannon, blasting glowing shrapnel out in an industrial explosion of death. Its grotesquely mechanical look is perfect for that function. This Ripper concept is almost surgical in nature, evoking…
I will turn the other way and go back sleep , are you kidding that half of my life Specialize in what every you like cars robots characters flowers what ever because if you dont you will burn and give up working 8-14 hours to get good on something boring and uninspiring will make you miserable If you like fast result made…
My rendition of Moritz Cremer's original character. Thank you Moritz for your constant help and feedback during this project! Again, many thanks to my mentor Vincent Ménier for his patience and time, he constantly pushes me forward and guides me through the process. The main goal of this project was to explore a sci-fi…
"But one thing which is driving me INSANE is how modelling (as far as I understand) is based on adding primitive shapes and forming, scaling, sculpting, morphing etc into the desired shape..." That's incorrect. While a package like Blender doesn't have much in terms of procedural CAD-like features, object dimensions can be…
My (very small) studio is working on an upcoming 2D mobile card game. It is a horror-themed multiplayer game. We're looking for someone to come into the project as a 2D animator. We would require a combination of 2D sprite animations, keyframe animations and Unity particle effects. Requirements 1. Some experience working…
Hi guys! I'm currently seeking work creating game assets or environments! I've been creating 3d art for approximately 4 years now, and have recently graduated from QANTM College in Brisbane, with a Bachelors Degree in Interactive Entertainment (Majoring in Animation). In the last quarter of last year I also participated in…
With the new case just around the corner, i decided to make a skin for the upcoming covert G3SG1. Here's the link to the workshop if you want to show your support or take a better look: http://steamcommunity.com/sharedfiles/filedetails/?id=510245981 For this skin i wanted to try and make the gun as detailed as possible,…