Turn off filtering on your bitmaps in the material editor to get the "pixelated" look (you can do this on a per-material basis in the Material Editor or I think you can globally turn off filtering textures in the Render options window somewhere.) Max help -> search for "filtering bitmap" if you need more info. Self…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
I'm remaking DM-Tutorial from Unreal Tournament GOTY (1999). It's a simple church temple arena. I thought it was beautiful when I saw it and played it as a kid. https://www.youtube.com/watch?v=tSL8D50tN64 Thanks for sharing some modular kits and more info. I think I'm overthinking it for such a simple environment but I…
Yeah it was my first time doing an automotive render in unreal thats why i used a pre made scene so i can experiment but there is still a lot to learn as i can see hahahaah. And i had trouble with exporting materials from substance to unreal i think thats why the glass is not so reflective and the materials look a bit…
Here is my workflow @Jimmito: (I have 3d modeled only for 7 months so my workflow may not be optimal.) 1.Created low poly model 2. Made high poly model from the low poly model by adding more details. 3.Added subdivision surface modifier to the high poly model and added some edge loops to keep sharp edges. 4. Fixed high-…
When using multiple matIDs, your UVing and texturing process remains the same. If you're going to give an asset a unique texture, unwrap it in the 0:1 space. If you're unwrapping for a tileable texture, unwrap it so it goes with you're tileable texture. If you're unwrapping with a semi-unique/tileable texture, unwrap it…
The error your getting sounds like it referring to your UV2 in max (uv1 in UDK). Collapsing the stack wont have anything to do with it. Max works well with modifiers (cough max fanboy cough) Before you export, double check your uv's by adding 2 unwrap UVW mods on it. One set to 1 and the other set to 2. On your second one,…
your record is well taken! And I'm very happy to oblige because no AI scanning is happening anywhere near this process. Ah ok. How does the process work then? How do you get AI to filter criticism when it cannot read the material? I'm guessing it has to scan an image, perhaps after it has read the image and filtered a…
First I gotta say beautiful gun however it could look a LOT better. My guess is you are rendering this out in Marmoset? Awesome! I'll break my feedback down per material pass first and then on to the model itself. DIFFUSE Orange feels REALLY saturated and over the top and I can see what appears to be a ton of AO in the map…
Thank you very much! You do set up your materials in a very similar way. I did use Vray materials and I made some presets out of them. I attached an image of a couple of materials just to show the similarities. I really like the Vray blend material, where you can setup masks to blend between the different materials. If…