Ha! I like this! A few things that stick out to me tho. Her turkey neck appears oddly plump, as if it were almost muscle. That stuff is all loose skin, so I would expect it to be rather wrinkled and wiry. Then you could go in and hint at the throat cartilage lying beneath all that mess. Stretch out her ear lobes a little…
Haha! Thanks everybody! Toomas - I'll fiddle with the position of the gloves, but to me the thumb on the glove would match with where her real thumb is...at least when I drew my orthos haha, I'll mess wit it. The texture could use more work too, I had like an hour to finish the belt and the gloves before the deadline so I…
Loads of improvement over the old model. And my $0.02... I'm aware she's suppose to be sexy, but the waist is sickeningly tiny. It's like she's been wearing one of those waist cinchers all her life and her internal organs have been pushed up into her chest. And on that note, her chest is massive. I think it could be shrunk…
Sick concept, love it! Looks like your put a lot of work into this. Her face is a bit stylized - did you mean to? I would remove the little locks on her legs. Her belly tattoos aren't necessary. I feel like her head can be smaller. And her lower arms are too straight - bend them a little bit. Hope you don't mind this…
First and foremost; the torso is too long. Arms are too long. If she extends her arm, her hand should cover her crotch perfectly. Legs are too short. Look at where the pelvis is. And look where the leg would rotate from. If she did a Karate kick, she would kick herself right in her face. She should theoretically be able to…
so I'm at the rough stages of the attack, the floating objects are placeholder for now. So because her character can conjure objects and creatures in the form of her weapons, I want her ulti to change from the form of her spider into something else. Im thinking that the spider formation (when shes in her idle) looks like…
I'm very awful when it comes to drawing, I haven't drawn in a long time. I tried drawing her and her proportions, it's very rough. I will go over it once I managed to get her proportions right. I decided to add a silk scarf to her neck, small watch and few pins to her hairband as extra accessories. Im going to start…
Edit: Fixed 3d viewer Hopefully 3d Viewer works okay and isn't against the rules. Made in maya. I've redone the suckers 7 times and the arms (tentacles) 5. I'm looking for a general critique of her structure and proportion, stylistic elements of her body, is she pretty enough, etc. There are some minor surface topology…
First woman looks like she could crush a can with that butt! Really like the look of that character. The second one seems really off. The hair is thinning at the scalp, and the face has an uncanny look to it (especially in the right image of her showing her teeth). It kind of looks like her teeth mesh is too wide for her…
Oh, hi again. Glad to see this updated :) I'd say, beef up the horse' legs a bit. Also make sure her horse butt curves upward from her back. Her human waist should also be more well-built. And her human hip should be super busty for smooth transition into horse neck/back. And maybe shorten her human neck a bit :P Keep it…