Surprise! last weekend I decided to create a secret project, so that I will be able to learn Substance Painter Scuplted: zbrush Retopo/UV/Render: Modo Green Fog: Photoshop Textures: Substance Painter I took inspiration from the digital tutors tutorial "Introduction to Substance painter' and "Worms" The video game. Overall…
I think if you work better in a classroom setting, it might be worthwhile. But there are a lot of resources online for free and some paid stuff as well! Also, the online stuff does have some structure and source files too. Youtube: https://www.youtube.com/watch?v=tElsku3aKQI Udemy:…
Yeah it stands out as some of my favourite work that I've done. What I'm really trying to focus on is reaching the same level of quality in digital at the moment, often I find I can have a really dynamic sketch and then kill it when I bring it onto the computer. It's just a matter of practice really I guess. Here's a…
Probably they're using grayscale textures, and colorizing them in the shader. I'm doing a lot of this right now for a mobile game. If you use a 2x multiply with the color, you can get a very nice range. Middle gray gives no change in brightness or color, but as you stray further into saturation or lightness, the texture is…
Digital Tutor is great if you're just starting out. It's cheap and cover many topics. Once you're more comfortable and want to dig deeper into certain aspect, Gumroad is a good place to look for specific tutorials. And it's cheap. Don't rush into the expensive workshops just yet (ZBrushWorkshop, CGSociety, etc) Wait until…
You really can't go wrong with Maya or 3DSMax. Either should serve you well for what you want to do. If you're subscribed to Digital Tutors, they should have a lot of training content for both programs to help you get a grip on the basics. I would recommend looking at Zbrush only after you've got a good feel for making…
before exporting you will have to go to mesh/ smooth for it to retain its smoothness outside of maya. the preview is so you can see what the high poly will look like without making it impossible to work with. You will then have to make a low res model and bake the high res detail into a normal map for a game ready model.…
Well still working on getting my idea down but as the thread name suggests. I've been trying to learn traditional sculpting. It's so different from digital. First off there is no symmetry and when I try flatten a side I have to push the other side flattening two sides. My next attempt will have wire even if I have no idea…
@YakSmelk and @Bartalon: Below is my current UV's. The file is 1024x320. I made it bigger just because I am new to digital painting and having more pixels makes it a little easier for me.. Should I just toughen up and work with 512x256? @garriola83: Is this what you mean by breaking up the UV? I cant find a nice spot to…
I've just finished my second project attempting hair cards, it's something I'm wanting to try and improve on to be a better character artist. I would really appreciate feedback anyone has because it's a difficult thing to get right, and I want to improve! I used xgen to generate the hair and marmoset to bake the hair…