Hey everybody. Loving everybody's hand painting that I took a chance to do one myself. No background in traditional painting or digital. I found a concept art done by Dan Scott on while browsing on Pinterest. Here is what I got so far. I wanted some critique on this. Not sure if I'm going about this right.
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What are you using for texturing?
here are some good tutorials for the handpainted feel
paid:
http://3dmotive.com/series/hand-painted-texturing.html
https://gumroad.com/turpedo
free:
http://blog.bitgem3d.com/post/33293411529/3d-hand-painting-workflow-02
http://www.pinterest.com/pin/404690716489171325/
http://www.pinterest.com/pin/404690716489491647/
https://cgcookie.com/concept/resource/the-gold-resource-tutorial/
peace!
heres a quick feedback, i would limit your color palette when your starting out, look for the colors of midtone, shadow, highlight either based on concept, real life-reference or your favorite artists that do handpainting.
goodluck!
http://artbypapercut.com/
And a rule of thumb that has helped me a lot during handpainting art:
When you're changing values (i.e. things getting darker or lighter because of light exposure), do NOT just change brightness in Photoshop. You need to adjust hues as well, even slightly. In general, you can think colors get WARMER when light is exposed on a surface, and COLDER The farther away from light it s, like in shadow (I'm using these terms specifically, google them and understand what they mean within color theory).
JadeEyePanda forgot all about the Vertex ebooks. I have some reading to catch up.
Update on the shield. Re texture the shield and figure I start from the blue area and work my way out to better understand the process. That the transition around from the dark blue to the light blue still bothering me. Gonna have to fix it.
The main thing that jumps out at me is your colors. You chose very saturated, almost crayon-like colors for your shield. In the reference the blue is almost gray, and the yellow is more brown/gold. It may help you to actually pick colors from your concept until you get a better eye for choosing them yourself.
Here's an update.
This is part 2 the grayscale: https://cubebrush.com/video/painting-in-grayscale/#.VJ34NV4DA
This is part 3 The gradient maps: https://cubebrush.com/video/coloring-with-gradient-maps/#.VJ34T14DA
Then there's a final one which kinda shows a quick timelapse of the whole process: https://cubebrush.com/video/speedpaint-bloom/#.VJ34a14DA
Started working on the outside of the shield. Getting kinda lost at the moment. I went and added in the highlights and shadow to the top part of the shield. The darker area of the shield seems awkward to me. Anyone has any pointer? Also I read the article about hand painting that JadeEyePanda suggested and tried out the pen pressure. That's how I'm getting the result.
I've attached a filterized version of the concept art. Notice how blotchy it looks, like paint blotches were put on there? Do that with your brush work before you start refining things, maybe underneath a light line art layer. Fat brush radius, intentionally blocking in the colors.
Also, I think you might be misunderstanding the material (what the actual shield is made of) of the shield. The trim is metal, as well as the hand hold buckler. The Blue area and sun rays are probably wood and not very specularly intensive.
Someone mentioned it before but I really recommend watching the painting tutorial on 3DMotive by Tyson murphy. While I still have plenty of room for improvement myself, most of the techniques I use I have learned from his tutorials. Worth every penny.
@praetus - I followed RegulusAwesome advice and used the color picker to pick the color since I'm not experience in hand painting. The color was close to black/brown area that's why it appearing black.
It's basically painting in the larger art scheme of things.
The funny thing about "hand-painting" is that it requires you to actually learn how to paint in the first place, it's not really even a huge texturing field. What you pick up here translates a lot into just doing portrait paintings, plen-air paintings.
That being said, don't restrict your search with "hand-painting." Just google "painting" sometimes.
Also as for my UVs. I kinda hate they hate it looks. The main part of the shield seems to be taking up too little space while the center and the wings practically takes up about 60%-70% of the UV space. Does this seem fine or is there a better way to fix so that the main part of the shield has more of the texture.
And bigger strokes, block everything in. I still see henpecking.
I second Brian's comment about getting used to sketching and doing value studies. It builds a library in your head of shapes and understanding and you won't even realize it.
Keep going, I see improvement!
Starting to flush out the center piece of the shield
Top highlight is too white. Use a warmer hue, don't just add white to it. Use a orange-ish yellow.