Hey everybody, DarkDustStudio is searching for new talented developers to enforce our team. We already have skilled devs in the most positions, but we need more great people to speed up our development. Currently we are working on the Single Player modification Codename: Dead Bird for Crysis. The mod plays in the Iraq war…
Job Description & Environment: As member of the art team, you will be responsible for creating all the 2D graphical assets for iPhone or mobile phones games, from the first concept phases to the completion of the project. Requirements: - >4 years of experience as Videogame 2D artist with +2 shipped titles. - Ability to…
Location: London, U.K. Role Overview: As a 3d artist at Supersolid, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop great game features.…
Senior Modeler SUMMARY: Firaxis Games is looking for an exceptionally skilled Senior 3D Modeler to work with one of our upcoming project teams. As a Senior Modeler, you will be working closely with the Project Art Director to create high quality assets that match the look and feel of the game world. The ideal candidate…
This looks great so far! First thing I noticed the front side window has no texture. If you don't want to create an interior, then create some glass details similar to how you did the windshield. Front bumper looks free-floating. Needs to be connected to the undercarriage somehow. Check your reference. Wheels and hubcaps…
You have an Eat3D tutorial DVD coming??? That would be great! Will definitely purchase that if in fact there is one. Thank you again for sharing your work flow with us and taking the time. There is already a lot of user created content being made for UT3 and using UE3, but I wonder if there were some DVDs or tutorials like…
Thanks for the great responses all! Yes I totally agree that the trees need a good revision. They are the first thing I ever tried to model, and the textures are very simple. I was really trying to create a seamless texture in photoshop for the bark, which I had never done before, and I actually just used a single repeated…
Do you mean Vanishing Point? Oh, where do I start... :pleased: I created this whole thing because I thought Vanishing Point was unusable. The only thing I love about it is, since it can use PS API straightaway, it can do some great realtime distortions, like painting in perspective. But it's not really useful because you…
to be honest, it's rather hard to find people who can paint, but i can train anyone to use our tools to create what looks like handcrafted textures from polypaint and a bunch of other bakes. It was this lack of proper artists which forced us into creating workflows to create the wanted results. And i am no exception to…
i started a thread on this topic a while back, it's here if you're interested: http://boards.polycount.net/showthread.php?t=47273 the general conclusion went something like: the more next gen you go, the less perfect straight UVs tend to matter: they're great for using pixels to create straight lines (because of…