http://www.geocities.com/mannan369/lowpolygonweponmodelssheet.gif Low-poly weapons: I made these 3 models for fun, the idea of making really low-poly weapons was in my head for awhile so i decided to model them. http://www.geocities.com/mannan369/Personalwork2006.gif Personal Work: these models were all made for fun. Teh…
Small update, Thanks chip and shotgun, yeah I seem to be working on her ass a lot, made some more tweaks to that area. Reworked her ass, I hope it's more spankable. Went in search of some new reference, I lowered it down some and added in some wrinkles so it won't look super tight. I also started work on her weapon. I went…
Looks way better :) now its a more believable material. When it comes to these kind of scratches you need to think if their placement makes sens, currently its on a surface that is surrounded by stuff that's sticking out so its seems unlikely that this part would get a scratch. Study pictures of machine guns in order to…
Just so I'm clear... This doesn't use either the original textures in some form, or screenshots of them edited into new files: Or this (Which will how poor the weapon is likely not but that HUD on the weapon is a bit suspect): This one could go either way, so I reserve judgement: But if these shadows are real, I'll eat my…
Heya Ben, how are ya? Model looks fantastic. About being super accurate with objects: There comes a point to where worrying so much about accuracy is simply a waste of time. It's a video game weapon, and even 'modern' FPS titles like Call of Duty are in alternate universes anyways. Additionally, there are tons of…
Like Slipsius and Arturow already mentioned, the animation feels a bit messy, and you get no clear idea of what kind of weapon he's being hit with or where he's being hit. To make the animation clearer and simpler I'd figure out excactly what kind of weapon he's being hit by and keep the force of the impacts the same…
Very unusual... but promising A few main crits, first of all the alpha mapping for the flames doesn't seem quite right. It looks like there is a black line around each of the flames. The fact that you don't know what weapon it is she's holding doesn't bode well. It's definitely not very well suited to be a lance , far too…
Bump | We are currently looking for an additional 3D animator to join our team bringing our characters, weapons and environments to life using motion. If you would like to push your animation skills to the limit and work with our talented artists head over to our website and fill in the application form on our careers page…
I will just use this as some form of learning blog. So, I started drawing a texture for the mesh, and well, it looks bad. I can somewhat passable draw in black and white but my understanding for color is extremly lacking. But this doesn't only show me that im shit, but it helped me to understand why you create a high poly…
I decided it would be much easier to work out the weapon in 3D then sketch details over it instead of trying to correct perspective in the sketch. Originally the weapon automatically rotated each pull of the lever but I wanted a more visible way of showing how it works. At first I was going to do something similar to a…