I think i might find my answer already... but Please correct me if i am wrong however. So basically if you work on Zbrush, it means getting the image looks right first, and then tackling to technical hurdles after... correct? Since retopo means you will need to tweak your model to suit the skinning and rigging process…
That would be part of how to encourage people to pitch in, offer them transparency into the development of the game they are funding. For example, they could sell alpha access so that people could see the game progress through each milestone. Private beta access could be offered. A forum just for funders to get privileged…
So work is pretty nuts, but I'm going to try to get at least in max every day. Get a little something done and then hit it on the weekends. Started working on some modular pieces. Planning on bringing it into unreal so trying to build it with unreal units in mind. It seems boring to me. I guess I will just need to put it…
Hey guys, It's been a while since I've posted any progress on the Ripper weapon I was creating. With some school projects out off the way I finally had time to pick it off the shelf again. Progress I've made since the last post: - Redid the teeth for the chainsaw part (as noted by another poster!) - Made a low poly version…
i want to add that everything about this scene is a work in progress. Every model is an experiment, nothing is really set in stone, i want to evolve it all as i learn and progress.. There are certain obvious things wrong with it that i will change. I really want to listen to all of you because i know you have great…
Started working on a couple new assets as a way to learn Modo (was in desperate need of an update from my ancient version of Max). This is one of the more simple designs I started working on, a simple utility locker. Did all the texture and detailing in Substance designer, following a cool tutorial by Nick Quackenbush on…
It's a massive waste of time to worry about things out of your control. There's plenty resources online, I would probably suggest following a tutorial that makes something from scratch to finish. Have a library of references and inspirations. Most of the progress I made was studying on my own and being critical of my…
Cheers guys , i have broken down my sketches into their basic construction pieces. I also started on my base mesh for the Big guy :D Base Mesh Ref: PROGRESS! Base mesh progress: once hes tidied up (topology wise and proportions) i can start building up and kit bashing the basic geometry armour over my base mesh as you…
Mike5424 : Hi thx for pointing that out! yeah is kinda one of my weaknesses as well, i hope for next progress i can reach a right amount of sharpness on those edges :p Dimfist : Those "lowpoly" just only for blockout phase, final model will ngon free :) Perhaps for final presentation i'm gonna use Marmoset Nordahl154 :…
Progress : Ok some progress not so much but I'm heading slowly to the modeling end. My schedule is all fuck up as I totaly forget I'll be away for the whole week end. So I'll reschedule all my planning during the week end. For now I'm doing the more I can. Need to do :* Water can * Wheelchair * Half of the piano * Bag *…