@Ashervisalis In the industry, depending on the studio you may or may not be making your own props for the environments, but you still want to show you know how to make them. Ideally you want to show props that you've made specifically to complement your environments as it provides context. Basically in your portfolio you…
Tested a cheap print using Shapeways.com. Scale is 1/6th, the one used on the Appleseed HotToys figures! A bust like that cost me 32$ to print there, keping in mind that they are limited in filesize meaning that super detailled sculpts cannot be uploaded there. Also their highest quality is not as fine as what Ownage or…
I'm on my 7th PC and my 2nd Wacom. I don't think you can go wrong either way, but you will outgrow the Bamboo long before it stops working. I've used both and I prefer the Intous4 over the bamboo. But it's hard to see the difference before you use both so you should probably stick to the Bamboo and at some point down the…
Hello guys. Great discussion. A lot of this goes well over my head, but I am trying to learn. I come from a gaming background, but now work in Architectural visualization using VRay, so this stuff takes a slightly different approach. I still try and use a metal/roughness workflow, but the ultimate goal is to have as…
Here I've got the Spine in place. In total there are 24 Vertebrae, split into 3 different sections. The Lumbar, the largest of them all supporting the weight of the upper body. Thoracic (Dorsal Column) which make up most of the spine, each Thoracic vertebra pair with a rib. 12 Thoracic Vertebra and 12 Ribs. Finally there…
Completely uncompressed 1080p is 158 MB/s x8 =1264 Mb/s. In home streaming over your home network and wifi with a tiny bit of compression is fine. Youtube compresses down to ~5 Mb/s, you can get much better than Youtube quality with an internal network. You can compress a 1080p video down to 1/4th the size before you…
At all your 90° angles you shouldhave either a hard edge and UV seam or just a chamfer, if this is already true and you are still getting those results you can try to run the 'getnormalsfromface' script with all the large faces selected which will push all the smoothing errors to adjacent polygons. Here is the maxscript…
I don't know anything about max or its skinning tools (which I should, wicked me), but maybe you didn't freeze the TranslationRotationScale values before skinning? don't know how max handles translation on joints, but in maya you generally can't zero out the translation of a joint as it is input in global space and not…
As Cay pointed out the feet should have a slight movement to the center when you look at them frontal. The one touching the ground should be closer to the balance point in the center, while the lifted one should reach it furthest point from the center during the passing pose (its more obious for women, but man do it too).…
Hiya everyone haven't got too much done on her over christmas, but getting back to it now. Mostly done on the creases, boots done, think i'm done with the hat. I'm on like the 6th iteration of that fucking bandana, so hopefully i won't start hating this one for a while. Got to do her gloves, and then go on to fixing her…