This is my work in progress for the contest: I found inspiration in the movie kung fury wich is a new swedish short film that is a parody of 80s sci-fi movies. I started by making the grid: Finnished artwork: The skin as its looking right now: I have the idea that the magazine is supposed to look like an old super nintendo…
I think i posted this in the wrong thread before... this website is confusing I Started off drawing an alien bullet using convention drawing methods drawing inspiration from a beetle an acorn and some giger artwork. I also painted a giger inspired background. played around in photoshop with some shapes and patterns that i…
Good morning Polycount, I am Noobpaint. I have actually been "Noob" or "Newb" all my life. When it is your last name you just have to own it:) Anyway it has been I few years since I have done a character (at least one this low Poly) and it has been years since I have posted any art to a forum. Here is hoping it is like…
Hi guys Not been around much lately thought I whack up some of the stuff Ive been doing .. Acrylic 36 x24 This was painting practice, the likeness is completely screwed but it turned out allright. A bit of a strange direction for me, not painted like this before but it was fun , originally this piece started out more as a…
Hi, I'm a technical artist working on a portfolio piece, an Unreal Engine 4 project called Drone Alone. It's about a home security drone who has randomized missions which range from eliminating enemy drones to placing flowers in all the vases. Basically a friendly sandbox with a loose rule set to encourage emergent…
Hi. Hope this post might help. “design level” is a Game Graphic outsourcing Studio offer 2D/3D game arts since 2010. Our clients are over 80 companies in South Korea, Japan, and China include * Nexon Co., Ltd. * CAPCOM Entertainment Korea Co., Ltd. * Bushiroad Inc. * Netmarble Games * NCSoft * Bluehole, Inc. Based on…
Are you sure about that? I thought if a mesh has multiple material IDs then it has to be redrawn for each unique material essentially increasing the draw count by the number of unique materials? I'm pretty sure that's the argument for why it's always more performant to use a single texture atlas than multiple materials on…
First job: someone saw my art I was posting on some art forums, polycount, cgchat etc back in the day and slid into my DM asking if i was availiable to come in for an interview/art test etc. bashed that out and got my first job as a jr env artist. actually made a video about that part of my career!…
I genuinely think you should stick with this, as it's nearly there and it's important to finish projects (80-20 rule!). in terms of composition and colours, this image has a very high contrast and saturation, and is also almost entirely made up of dark browns. To me, this seems at odds with the tone trying to be set by the…
"So as a 3D artist it's important to know what the performance impact of my choices are going to be in-game. I don't work for a massive triple-A company who's been doing game art for 20 years which knows the secret to performance, and since google doesn't turn anything up of value I'm left with the question: What is the…