- There is no difference between "straightening" and straightening. - Just post an actual test case of a element you are currently in the process of straightening out. That way you'll get actual practical solutions matching your need, rather than just suggestions.
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
If that's still about the Apple Mini: you cannot use e-GPUs with the M series machines since there are no drivers and no support for it. A few years earlier when they were still rocking Intel chips Apple was actually selling e-GPUs (Blackmagic AMD-equipped ones). A few years before that you had the choice of hooking up an…
Thanks @Noren! Now that I got him into an environment I could definitely see pushing some highlights a bit more. I appreciate the feedback! @Vexod14 Thanks! I think I've mentioned this to you somewhere on here before but I really enjoy following your progress on Redemption and your texture work is excellent! @iam717 Thanks…
try putting the material effect before the uber post there are some weird things that can happen sometimes. you can always try and treat your own post process chain. without all the unnecessary stuff if youre just trying out a effect.
So, I started this project a while ago: https://www.facebook.com/TouhouKart It's been making slow progress recently for a number of reasons, but progress is being made. In fact, the game is quite close to being ready for a demo release. The trouble is that the project has gone through two character modellers, one of whom…
[ QUOTE ] One advantage is seeing the artists you mentor grow their skills and maturity and worldview. Just like teaching (or raising kids!). The people part of it is the most difficult and the most rewarding, in my experience. [/ QUOTE ] I just had to comment on this real quick. I know you didn't mean any harm, but this…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
Hi folks, It's been a long time since I was an active part of this community and its something I wanted to get back into. For the last few months I have been plugging away at my own game project. Hellscreen is a retro styled, fast paced,old school styled first person shooter, with a low poly, low rez giger inspiration.…
Good progress guys! CLo: I reckon you could do with some more curves, your body is looking very angular right now, also change matcaps! Red wax makes everything look horrible imo :) rino: I'm liking this so far, a few proportion issues but really good flow :D PyrZern: Nice progress! Face proportions are definitely a little…