I haven't tried the tool yet but surely plan to do so soon :) I am still a bit confused about what it does - the core concept seems a little hard to grasp. So I guess I'll simply ask some questions about a specific scenario. Let's say I already have personal settings ready that I always use, for all the Xnormal options :…
Do you mean rather output color space set in monitor menu? A safe bet would be just setting you monitor to sRGB emulation mode in the monitor menu. If you still want to see "wider" AdobeRGB colors you really need a colorimeter and an exact profile of your monitor to see true accurate colors and not over-saturated ones…
Hello all, As title suggested, I'm just getting back to the groove of making models again. I wanted to get an opinion from everyone on my work in progress I've got so far. Also I have a question in regards to making the sharpen part of the blade, I've used the arrows to indicate the 2 large plane changes on the concept art…
My texturing skills are terrible my my low poly mesh stuff is almost up to scratch now. Once I've UVW mapped my meshes I like to bake on a texture for the skinners to use as lighting reference (also so I can pimp without needing a skin) Now I finally have access to a machine with max 7 (though its not my work machine so…
Heya!, I've recently been very inspired by Arc System Work's 3D anime models, their work in Guilty Gear and Dragon Ball Fighter Z is absolutely amazing and they blur the line between 3D and 2D nearly seamlessly. So I've been trying to figure out how to recreate it, but I've hit a wall in the process. I've understood…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
I would like to make this When I use an IMM Curve Brush in ZBrush to create a decorative pattern, I scale the inserted mesh using size graph in curve modifier tab. But from the side view, I can see that the scaling is based on the center of the IMM mesh, not the bottom of it so when I scale it down, the mesh ends up…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
Hi! Don't understand why you flipped the y-channel either, as Painter-Projects can be set to either OpenGl or DirectX. What's your Painter-Project set to? If you flipped the y-channel of Toolbags Normal Map, I'd assume it's DirectX. You could bake in Painter see if it comes out any different, if so compare maps. Is the…
I'm still getting lots of rendering issues with layered hair planes in the viewport. I've tried SM 2.0 and 3.0, one object, detached planes. Can anyone recommend a shader and/or some setting in Max 2011 that will let me see a hair object with about 2000 polygons? Even 1bit alpha would be fine.