I think it's more a slight evolution of how Soul Calibur 2 plays. We play Soul Calibur (on the Dreamcast) and SC3 at work and, sadly, make comparisons. We'd throw SC2 in the mix, but we don't have any copies available on hand. Soul Calibur feels slow in comparison to SC3. The pacing is different... it just feels more…
So I was having the issue with my old power supply & GPU, so I decided to upgrade both and hope to resolve the issue and still had the crashes. I've also replaced the ram from my old computer which worked fine but has not made any difference either.
This seems to work: ///////////////////////////// Orthogonal camera toggle /////////////////////////////
// Script by Giacomo Colivicchi (AKA R3D)
//
// The script enables orthographic mode for the default persp camera
// and in order to avoid camera roll (which will happen if you pass your point
// of focus' zenith)…
I hope you don't take my critique in a bad way,sadly I've probably angered a few in this competition, but do realize I say it not to shoot down your idea but to improve it. While a golden sword would work as a ceremonial item. On a Medieval battlefield it was just make no sense. As pointed out before,gold is a soft…
Those crate-props-things look really cool. For the characters, they look pretty nice but it looks like you're almost trying to hide their hands when they don't need to. The red girl, the hand holding the tray, the pinky looks like it's as big as the thumb making the hand look symmetrical. How is the hand placed against the…
Lets talk about 3D Printing! :D Information thread galore. Going to start compiling the information up top in my free time. A lot of this is butchered for now, I will find more resources and references to support the information posted up. 3D Printers Selecting a printer…
Okay first of all you should make it easy to find your portfolio. If thats your goal, it should be on your videos. Or make sure people see they can hire you. I found your artstation and am really confused about your priorities, i mean why are some really old works placed first, followed by some seemingly newer works, i do…
I think alot of people do not realize or do not remember how much talent was hidden behind the myth of NURBS superiority ( re: organic modeling ) From what I remember of the game centric Poly links I had 24 years ago, they were limited to narrow concerns sometimes with neat triangle direction strategies, optimizations but…
Hey Guys, Here is a small update, Went back in and started to Retexture some of the Old Assets, Cleaning up bad Geo, Really bad UVs and set up a pretty good High poly Bake. Also I'm Blocking out a more realistic Neon Sign to replace to old sign. The Bricks were created using the "Adobe" Substance Sampler (RIP Alchemist)…
+ Fixed the curtain clipping through the painting. + Straightened out the curtain folds a little bit, to give a better feeling weight. + Created a two-sided fabric shader with a simple camera based falloffs on the diffuse, to get that velvety look. One falloff darkens the tones, the other lightens. - Reduce the glass…