I've been wanting to take a crack at the Wind Harp scene since the beginning of the month---originally I was going to do it in a game engine, but I kept running into roadblocks (mostly hardware related) So I went ahead and did it in Blender again. Since my last two attempts at the Bi-Monthly environment challenge took way…
Looking at the reference I think that the light is dimmer, like a slit that gradually opens. At dawn you do have this very pinkish and horizontal light, it feels like a slit on the horizon but its dispersion is much higher than what is seen on your image. I think you would gain also to add fog on your mountains to make…
So, my time as an intern has come to an end, and it's time to start applying for a job. But before I do that I need to update and polish my portfolio. Currently it is in the state it was six months ago, before I got my internship, so to break down the things I know i need to change. I need to add the projects I have worked…
I've been brain storming and researching for a little while and I'm still a little unclear about how to go about texturing buildings and houses. I have my high poly and low poly building, and I'm going to add more details in NDo2. Here'es where my issue lies though. If I were to bake out a normal map, and then add details…
This is something I've been working on outside of working hours for the past few months, I'd previously made a Tudor street scene a while back - having worked in the industry for a year I felt like it was a topic that would be fun to revisit with the knowledge that I now have (I also re-tooled some of the buildings from my…
The shell of the m&m's are that shiney? haven't had anything like this in about 10+ years so i totally forgot how they look but if they are that shiney, then you did a spot on job but i feel they maybe a slight bit duller on the shine candy coating. Minor issue if it is one but i thought i should mention it anyway, and…
Yeah, I've been feeling that a lot's missing from it, myself. I like the tube idea. It would give the end caps a reason to be permanent, as well as add to the visual element. I have an idea as to what I can do for that. But should I cut the bottoms of the caps off, or cut out a space for them? Right now they're just…
Almighty_Gir - Thanks man, The reason why I made her eyes and lips white because inn the video you posted Yuri's subdermis map looked like it had white on the lips and eyes but I guess that was meant for the mouth/eye bag instead it looked white there my bad LOL I'll jump in and change that, I'll definately tone down the…
I think the design and textures are really cool. One thing that would be cool to break up a bit is just how square the model is. Right now the main wall as a whole, not individual parts is just basically one huge nearly perfect rectangle. Bend it up a bit. Make the sides lean out one way or the other. Make the frame bent a…