Thanks! I agree that the armor needs a lot of breaking up. Depending on my polycount budget, I want to add some cloth ornamentation to this armor. I've currently added a small knotted belt (which I may have to remake. I'm not entirely happy with how it looks baked down). Here is a small update with my current progress:…
Nice progress so far! Heres Some feedback: First of all i would use a glossier material to present normal maps so we can see the shading better and a different background, you normally want to add some contrast with the background so the weapon pops out a bit more, at the moment they are both(background and weapon) very…
All pictures here i did take using snipping tool. None of the pictures is taken with the phone. Videos yes i used phone because i wanted to add audio and my explanations easy way without having to render every time many hours. Those videos are not something dead serious or i would ever use those to apply to some kind of…
I see what you mean! Thanks a lot for the help. I'm considering just dropped that arched-back thing. I'm trying to incorporate a pose into a neutral stance and it's not working. In the ref she was more or less standing like this with her hips tilted, weight shifted and back arched: and I've been trying to work that into my…
well then, progress.. low poly done and baked and spent the day throwing some textures at him... all terribly "in progress" at the moment. No eyes yet either, I'm going to create some nice ones for him, and then move to his hair, before creating a few props so that I can have a play with some dx11 trickery...anyway: once…
I got wrapped up in freelance work that I fell behind on my modeling progress. I found the noob challenge thread and decided to try my hand at a low poly shield. I struggled with uving, but it's doing what it needs to do so I count that as a win. One of the rules in the noob challenge thread stipulates that I need to…
The shadows are shading errors. This is caused by having improper edge shading, there are other causes. The linked thread above explains alot of this: http://www.polycount.com/forum/showthread.php?t=107196 Your mesh is sharp and blocky in areas, like the stock, the trigger guard etc. Your pump has no internal geometry, its…
Thanks for the replies guys, I've decided to drop that strong light and left the door open. However, I might drop the idea altogether and replace them with something like this Apart from that I've been mainly tweaking minor things and changes turned out to be barely visible. Current ceiling needs to go - I will probably go…
It's progressing pretty well, but there's still a couple of things that keep catching my eye, the first being the telephone poles. They're still way too short, and it's kind of odd that they end so abruptly at your shack. Even if the cables were cut, they wouldn't just stop, would they? There might be one or two missing or…
I think i might find my answer already... but Please correct me if i am wrong however. So basically if you work on Zbrush, it means getting the image looks right first, and then tackling to technical hurdles after... correct? Since retopo means you will need to tweak your model to suit the skinning and rigging process…