Hey - really dig the model, and you have some really clean bakes! If I were you, I'd focus more on material definition. As of right now, the whole gun looks like it's the same material minus the stands on the bottom. There's also no wear and aging at all which sets none of the parts of the gun apart from one another and…
Thanks Bart, I've got the basics of hard surface down, and thankfully this project I'm working on for the next 6 months (hopefully) will involve ALOT of hard surface stuff. I guess the puzzling part about whether or not to determine what I'm doing right in Maya is down to the black shading that 2015 has, but I did a quick…
holy shit, 5 hours apart.. I guess they see it as a serious problem. As indeed it is when people will die from intense playing sessions. Maybe it's up to the people to decide what is healthy, and maybe it is up to the government to decide that it's people need protecting. Personally, I think that if someone wants to risk…
XNA is a great initiative for hobbyists. But it is definitely not artist-focused. It is not technically a toolset or even an engine. It is a collection of programming libraries that are geared toward game and interactive application development. Probably the most appealing part of XNA for artists is the inclusion of a…
Try adding more seams to show that this is something built of components. A normal frag grenade may not have many seams because it is designed to tear itself apart in the worst way possible. But the GIG here is a piece of very advanced tech, so it may be built of smaller parts and encasings. One other thing you might want…
[ QUOTE ] bloated overhyped wankfest sack of bullshit. [/ QUOTE ] Nice objective, well-pointed review there. Moron. [ QUOTE ] HL2 succeeded in gameplay in numerous ways compared to this theme park ride. [/ QUOTE ] HL2 never suceeded to be as atmospheric, scary and gripping as Bioshock though, IMO. There are some geniunely…
I'm not a Modo guy, but instead of separating the shutter into two models, an easier way to do it is to keep it one model but move the pieces apart from each other (a reversible numerical distance is best), bake the single normal map, then move them back. This prevents the intersections. Gray is the final low-poly mesh.…
This looks great - especially the bed. My favorite part is the little figurines all over the place. The one thing I'd say is that I agree with some of the other comments: Spend the polys to make this look really smooth, especially in the window and even the bed. Your work shows that you know how to be efficient as is, and…
I'm super excited, and I'm not too bothered with the art style. It must be a bit of a side-effect of being 3d artists to be so critical and find uncanny valleys so quickly. I'm pretty good at switching certain parts of my brain off to enjoy... pretty much anything... (I can totally appreciate Final Fantasy: Spirits Within…
I hear you man, it is really painful if you can't tighten it up early. Right now I'm struggling with a piece without properly closed concept phase... Terrible. Moving aside, the design of your piece is overall tons better than before. IMO it still has weak points (uninteresting/strange chest piece, lack of detail on…