I want to do a sci fi environment. But I don't know which one to tackle. I'm thinking I should try to tackle the room with the green capsules with the plant monster in the middle. That one has modular potential. Or maybe the capsules in the room filled with water? Any suggestions which ones I should hit?
So not sure what I did but I was working on some modular stuff and then I noticed. Where the hells my toolbar? I've tried everything. Reverting to start up settings, switching max ui. How do I get it back? Here is what my screen looks like.
I'm working on a new game project and I thought I would share the player's weapon. It's a magical matchlock the player can upgrade in a modular fashion. Its suppose to resemble a really rough ink sketch and look 2D. Its about 3000 - 7000 tris depending on how many upgrades the player is using.
Some modular meshes I made over the past couple of days (pipes) Polycounts are around 1000 tris for each mesh, went for a mid-poly look since a lot of games nowadays seem to have more texture detail modeled into the details. Rendered in substance painter.
Reworked the pillar top and bottom some more, added a few splits and removed the blue color from the large tiles. Started to built a few more modular pieces using the trim sheet. However, I think I need another texture for the floor and ceiling as well as the walls.
You could pick up Unreal Engine and an inexpensive pack like this to do all your scene blockouts. It's all modular and will snap together like Lego, very minimal technical skill required https://www.unrealengine.com/marketplace/en-US/slug/blocking-starter-pack
Took me a while to find this thread. Apologies if there is a new thread. I started building a Eurorack modular synth (bye bye money) and this is my first little noodle. Totally random and me just twiddling knobs. Loads of fun! https://www.youtube.com/watch?v=07fQIE7zFPE
I hope you have done that house in a modular way if so could you post the building blocks? I also recommend disabling the view cube, i know its about personal preference but i think its a better workflow to work without it. :D
Its been more than a year since my last post on this project. But thankfully I have managed to make some decent progress on it. I completely rewised modular system on houses and ground elements and reworked alomst everything in the scene. But I think Im happy with the results. Im gonna spent more time on polishing, vfx and…
AH Dandi8 make your track pieces modular :P Have a look at the crappy road bits I made in my portfolio (nfollmer.com and look at the mod work). The straight piece and the curves all use the same textures. Most of the larger cracks and potholes are done with decals.