I need to import as Skeletal. I read this, on the UE4 Doc : What do you think ? When importing as a Skeletal Mesh, if your animation has big normal delta you may run into issues getting correct looking normals. This is a known issue caused by the way morph-targets can alter the face/vertex normals. As a workaround, you can…
put the snow uv on channel 3 since uv channel 2 in max is uv channel 1 in udk and generally used for the lightmaps. you could switch the lightmap channel udk uses but that's more hassle compared to using the 3rd uv channel for whatever you want to overlay. in the material editor you can use a texture coordinate node and…
[ QUOTE ] just saw a clip of the mtv xbox360 thing and the size of the 360.... that thing is nearly as large as my PC tower. it's like 3 inches wide by 18inches tall and deep. i'm guessing the 3rd iteration of the xbox will drop all pretenses and just be a PC tower [/ QUOTE ] Oh, here we go with the "DUURRR IT'S NOT REALLY…
I've had this same exact problem before basically, my .ase was missing a diffuse map section <font class="small">Code:</font><hr /><pre> *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0000 0.0000 0.0000 *MATERIAL_DIFFUSE 0.8000 0.8000 0.8000…
Smoothing tries to calculate the topology of your mesh so that light can be distributed across the surfaces predictably, if that makes sense! Try making a box, adding a single smoothing group to it, see how the object's surface changes in the light. 90 degree bends are too sharp for smoothing to work properly. With that…
If you wanna dominate as Predator you need to pick up your laser cannon and throwing disc. In that map there are narrow corridors and using the disc in them will show you how OP the Predator can be :p The disc travels through enemies and is a 1 hit kill. If there's like 4 people fighting in a corridor, just throw your disc…
I want to use the displacment maps on the hi-res objects, rather then generate displacment maps for the game-res. For example: 1-detail out a mesh in zbrush, resulting in a 1 million poly mesh 2-lower the subdivision level a couple of notches, resulting in a 50k ish model 3- generate a displacement map in zbrush, so that…
Welcome to the world of Forsaken. You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for Misconduct. You alone have traveled the devastated lands in search of rest and peace, but to no avail you have fallen to…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
Aesthetically imo this environment you've created fits within target genre :+1: However being trained to gauge scale simply by eyeballing over many years as a HS modeler so my gaze was immediately drawn to the diagonal staircase which seems slightly disproportionate, compared to most objects in the scene.