Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
Thanks a lot for the feedback. You guys caught some things I missed. On the lighting, there's a reason for it. There actually are two other lights in the scene (3 total). Below is the setup of lights. The only reason I added the extra lights was to keep the entire scene from becoming entirely too dark. When lighting an…
I would have used that pasage as the main focus. Light should be used to focus it instead of the pathway. Also, i would have made it more interesting - right now its the same model repeated 6 times. The pathway needs work as it is just a bunch of cubes placed in a pseudo random fashion. You can find a bunch of scanned…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
@cmtanko: Thanks The light on the stairs is a directional light. Have you got a lightmass importance volume set up? This will improve any shadows baked in UDK and makes baking the lights quicker Re your questions/probs #I am getting harsh lighting in the inside room too[how did it went inside, does that mean I have hole or…
Speed of light is constant, if it shoots out from a galaxy moving away from us at great speed it will not move at (the speed of light - the speed of that galaxy), it will maintain its constant speed. It will eventually reach us as nothing with matter can move at the speed of light, even if the space between two galaxies…
I'm done with this damn thing. Personal victory achieved. LFTOT - Let's finish that old thing.Throwing up a new thread since the last one is long lost and forgotten. Its time for me to wrap this bad boy up. I learnt alot, I cried even more and I got a whole new appreciation for car modelling. I got a bunch of things left…
Im finally back. Well, had a fantastic time in the UK. Hi-lights were definitely bonding with my nephew and niece who are 3 months and 2. Ive basically been 'Uncle Daz' for weeks which is great since I get to hand them back for nappy changes. Anyway, it was weird doing without the internet or even thinking about 3D for so…
The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
Good progress =) The in addition to the tweaks you have planned, its time to refine the lighting a little bit. Torch light needs another color to contrast against for it to have real impact. The absence of light can imply more detail then a full bright scene. Since it looks like you might be going for a dusk/night set up.…