Hi! Assuming you're using a game engine, I would start by checking it's documentation on landscape texturing (e.g. Unreal, Unity) and go from there. There's probably some sample content available, which you can learn from and re-use.
Maratis and Shiva, they both export to Unity. I didn't find any topic that have a list of engines that export to iPhone Maratis Unity SIO2 Shiva Bork3D Cocos2d I only know Python & C, but learning Java now for Unity Script :) doesn't UDK focus on FPS games?
The first link - I don't know why I didn't think of that myself… Seems obvious now that I see it. But in any case, yeah, I re-made my cylinder with more initial sub-d and that fixed the issue pretty much.
Highly recommended, which initially proved helpful getting too grips with a selection of subd modeling principles/concepts. Polygonal Modeling: Basic and Advanced Techniques by Mario Russo
Tutorial video for 3D game assets, it shows how we can import Blender file into Unity directly, with material and texture. I hope this helped for any 3D artist for game engine. Happy sharing. #blender #b3d #unity #cgian Watch here, https://youtu.be/fp1qQ8b9xKc