[PAID] 3D Animator needed for run animation for 4 legged creature with tentacles I need a run animation for a 4 legged creature with it's 6 tentacles moving natrually too - it needs to look cool! Here's the actual model here.. http://www.turbosquid.com/3d-models/creature-aquatic-3ds/854688 The actual running of the legs…
Oh man, I love UI critiques! I apologize if my response is a little wordy, but this is what I'm going to school for so I tend to get excited about it. I'll try to restrain myself :P Saved game screen: The text "Click to start a new game" get lost in the background texture. The X buttons in the corners also suffer from…
Hi Guys and Girls, i want to show you, how i create an Animation,at least a little bit. I use two options how i make an animation. Either i create an Animation by myself ( this is often necessary ) or i take a prefabricated animation. But the prefabricated Animation will be completely changed. I change it Frame for Frame,…
It looks like you have a pretty advanced understanding of the technical side of things. Your anatomy and faces need work. Defining your forms better go along with that. As far as the design of your reel, I thought the Title Card could use some balancing, as when I first saw it I thought part of the whole was being cut from…
@butthair each tile is its own subtool and each tile is only 100,000 polys the reason why the texture quality is so rich is because of the poly count vs the objects size. if the mesh was a building with 100k polys the wire frame would be spaced more widely but since its just a small square tile the wire frame is really…
You don't need any uv for option 3. Shadow is like a projector. Pretty much like a decal. Its the object shown from the light's perspective. To simulate omni/point light, you would use a cubemap depthmap of the object, captured from the light location. For directional light, its simpler. Imagine like you place a camera on…
Hi guys, It's been a while, but here is my latest pass on this anim. I'm looking to go into splines in my next update, so as always, any feedback and crit you can give me is much appreciated! SYNCSKETCH: http://www.syncsketch.com/playground/40344358f77e466cb5827188b1c62cff So I've also got a SyncSketch link going on there…
Thanks a lot :) any specific lens flare you are referring to? so many lens flares :O I think I'm going for some skyscrapers and ruins for the moment but I will probably keep this as a little pet project and do some fun stuff with it, there are so many possibilities! will try to rig it as well so I can pose it a little. I…
I'm having an issue with the glare camera post fx in mental ray. It works fine with single F9 renders but in animations it seems to ignore it and i'm losing the glare effect. I have the luminance (unitless) value under self-illumination of the Arch and Design mat keyframed so that it increases over time. My renders show no…
Maya 8.5 no render layers and what settings are you referring to the project settings or the render settings? render settings, common frames 1-264 frame padding 4 layered psd hd 720 rendering persp camera mental ray production quality with aa switched Mitchell raytracing with 3 reflections 3 refractions trace depth 10…