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Hi @Noth I also suggest you to take a look at the Game Shaders Volume 1 - Dota 2, it is a shader framework for Unity based on the well known Dota 2 game. You will be able to follow the Dota 2 workflow and discover all the effects available :)
You can select polygons by vertex count. On the right, go to Lists > Statistics > Polygons > By Vertex > hit the little + beside 2, to select all 2-point polygons (or enter the command "select.polygon set vertex psubdiv 2"). Then you can just delete them.
Atleast get an intous 2. If you can find a 6x8 intous 2 BUY IT. There isnt much difference between the 2 and the 3, 3 just looks "prittier" and has some buttons thats ome people love or some hate cause they're annoying.
How to handle feedback in 2 easy steps: 1. Listen carefully to what someone has to say about your work. This is known as feedback. 2. Evaluate the feedback. Use it, or don't use it. If you follow these 2 easy steps your work will be better, always.
I didn't use many of them but I can remember these for sure : jazz jackrabbit 2 level editor when I was 11 years old then Age of Empire (was it 1 or 2 I don't remember) map editor and of course roller coaster tycoon 1&2 :]
19, doing the college thing, living with the parents and heavily modding Quake 2 with TCs and lots of player models. Preparing for my first games, Zaero (Quake 2 add-on pack), and Quake 2: Extremities for Red Rover. Oh, and looking up to Rorshach as my god.
Nice stuff, what brand printer did you pick up? I almost bought a Replicator 2 from a coworker but he backed out - grumble. I've been considering a Replicator 2, Ultimaker 2 or buying a build your own Mendel Max kit.
I can't put my finger on it but I enjoyed 1 more than 2, even though 2 was more 'epic'. 1 felt like I could get behind the characters and story, in 2 most of the time I just felt 'what??' at what was going on.
that all seems correct bronco, but just for ease of use I usually delete all the materials in the multi-sub apart from the ones i need (so if i just use 2 maps delete all but the first 2) and use material ids 1 and 2.