We have just released a brand new course on how to create a western game environment using Blender and UE5. And we wanted to share the end result with all of you. if you are interested you can find the course here: https://www.artstation.com/a/9228814
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.
Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
Hey, I've been trying to learn Designer for the last month, and having a blast with it! However i've seen a most guides i could get my hands on, and so far i learned the most from the ones from Daniel Thiger. So now i was wondering if there is more good ones i might have missed. I know a lot from now on comes down to…
Hello everyone! I wanted to let you know about my blog series, where I explore the fascinating world of working with Compute Shaders in Unity. I would greatly appreciate your support through likes, subscriptions, and shares. Hopes are that you'll find it enjoyable and informative! Current articles available: • GPU…
Hi Ben. I just wanted to say these shader tutorials and Shader FX (which output some surprisingly easy to read shaders) were a big part of me becoming a technical artist today. Thanks so much.
http://imgur.com/a/RshEi A while back I wrote something for my friends on how to use curvature map as a starting mask to do texturing work, hope yall find it useful. :) Thanks.