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• GPU Computing overview, First Compute Shader
• Shader Core Elements, First Compute Shader reviewed
• Multiple Kernels, Compute Buffers, CPU - GPU data flow
• Processing transforms with GPU
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Good day, everyone!
I am delighted to present the third instalment of the blog series on Compute Shaders in Unity. In this article, we will explore the usage of multiple kernels, compute buffers and the data flow between the CPU and GPU.
https://www.artstation.com/blogs/degged/ZV2q/compute-shaders-in-unity-multiple-kernels-computebuffers-cpu-gpu-data-flow
Truly appreciate your time. Your likes and shares are highly valued.
https://www.artstation.com/blogs/degged/KOre/compute-shaders-in-unity-processing-transforms-with-gpu
I would greatly appreciate your likes and shares. Hope you'll find this content both enjoyable and informative.