I'm a 3D
character artist with 10 years in game development. I've worked at multiple
studios and recently switched to freelance works. My specialty is
photorealistic human and monster characters for game that require immersive aesthetic with
details that’s hyperaccurate to real life. I also have
experience in game…
that is the impression i was getting too. I think you know everything you need to know technically speaking -- it's just a matter of not compromising on the quality. Certainly some more instruction in lighting and color and material authroing can't hurt, but it seems like all the things that jumped out to me as flaws were…
Its good for starting a new business, be it, contract freelance or a new studio that does 3d arts, game development as well as concept art. I dont have anything concrete but an idea that I have placed on piece of paper (in writing and drawing) few characters are done in high res, and few environment props are done in high…
why would it matter if you said a place was shit? If you werent happy with the course tell people warn them, dont tell lies but yer give em hell! Its a very british thing to do to dont complain and get on with it- stiff upper lip what what! Out of interest where did you study? I was thinking of taking a games deisgn course…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a Production Manager to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
interesting paper from apple suggesting ai gets stuck in a dead end with the increase in complexity https://www.theguardian.com/technology/2025/jun/09/apple-artificial-intelligence-ai-study-collapse
Hey everyone. I've never posted here before but I've been following polycount for a couple of years now, since I was studying. So I just want to show off my first payed work as a game developer. I'm working at a small iOS studio in New Zealand. Our frist big game has just come out in the app store and I did all the art for…
Hi everyone, After lurking around for a while I mustered up the courage to start a sketchbook topic. Let me introduce myself. My name's Céline, I'm currently 17 years old and want to become a concept artist. Here I'll take you with me on my journey. In this topic I post my finished work, sketches and studies :) Some…
Thats a good point about Max users. They probably would be less considered than a Blender one simply due to studios not wanting to pay for a Max license if they have a Maya one already. I don't think Max has that much use in games anymore, not based on Artstation atleast given most professionals I see on there largely use…