if somebody can post all the good parameters of the "obj and mtl export" for the export of a model made with 3ds max it will be nice. When I want to load a model, the soft bug I have tried with just a box -> bug too
Careful with the cheek. It's not the bubbly mass most people think it is. It's actually fairly flat looking from the side. It has a very soft and gradual transition into the bridge of the nose. The lower bags of the eyes cut into the cheek mass quite a bit, too.
Thanks for the replies guys, very helpful! The specular didn't come out well since I had a soft light dome on it, so no sharp highlights. Anyway, I finished the turret and added some dirt and scratched-off paint.
Serious. They'll either grind it back, or wrap the dev team into another. Either way it would be good to see some of the Soft innovation creep into (certainly) Max... Max, Maya, XSI, F/R, Alienbrain, Mudbox, Cat... serious.
Thanks poopipe. The soft looks really promising in many regards. I have a question. Why when I try to output in higher resolution it seems like doing kind of irregular tiling instead of doing really more hires image? Is it supposed that way?
Thanks for the video's WaYWO. It would also be nice to enable a visual display of pressed keys. If your screen recording soft hasn't this option there is this this app: http://jungsbluth.de/magnus/blog/2008/08/01/keypose-flavour-your-screencasts-with-shortcuts/ thanks Menno
Your lowpoly model is entirely hard edged. Look into vertex normals, hard/soft edges, smoothing groups if you use max, and maybe some baking tutorials while you're at it. Tech talk / polycount wiki has plenty of info. Good luck.
If you're going to choose to get a Degree, don't do it online. You can find everything you'd learn online, for free online. An in the classroom experience has one thing that you can't find anywhere else: Communicating with people directly, or "soft skills"
Yes, I think the problem here is the thread title choice. As it doesn't have any relevance to technical modeling/topology/etc. It's purely a case of observational study/interpretation with a few key anatomical(and morphology particularly relating to soft/round and angled/pronounced) 'rules'.
not so happy with the likeliness on this one. this forehead is fleeing :o I will pause this project some to work on a scene for the latest weekly CG challenge with the Theme "AI". I'm imaging a soft child robot in a raincoat reading some binary-graffiti in a dark alley. Sketch: