TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Sr. Level Designer to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
[ QUOTE ] Yea, I bet if you complain enough and keep trying to take it higher in the chain of authority, you'll eventually find someone who will compensate you in some way. [/ QUOTE ] Exactly. While 1 person might say no don't give up there. Just keep calling, writing, emailing or whatever and you will eventually get…
Degenerates are not really a single problem, but a class of problems. A polygon can degenerate when it distorts or twists on itself. For example, imagine a quad twisting so much that it looks like a bow tie. You'll simultaneously have the front face and back face visible, which is wrong. That could be considered a…
my main reference was this project https://www.artstation.com/artwork/VR8eZ but wanted to do less stylizes, and rest I have similar refs for jar that you sent here, I will try add a bit of SSS. Regarding sill life those are great scenes, I might do something like that for next project! Looks like great exercise for…
nFusion Interactive is seeking a Console Network/Multiplayer Programmer responsible for completing the engineering tasks to maximize the multiplayer experience on a next generation FPS console title utilizing an existing cutting edge engine. Applicant should be a creative, organized, individual and have excellent knowledge…
I've been searching for this holy knowledge that is learning how to rig cartoon like characters with bending/stretching arms and legs but, it seems to me that, currently speaking, nobody uses Softimage as much as they use Maya. I'm currently starting a school project in Softimage and I need to know how to this god forsaken…
^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
This looks like it took a lot of work and it's clear you mean well. This goes for attribution, too, at least in my understanding, but if you use material published under a Creative Commons license, for example, you'll have to link to that license and can't restrict the usage rights that were originally given. Your…
Hello! Wondering if anyone can give me some feedback on my old man sculpt. In the concept art you can clearly tell that the man is smiling even though the beard covers up his mouth, my sculpt looks more like he's just closing his eyes and I'm not totally sure how to fix it. Any feedback appreciated! (mustache is also rough…