@haiddasalami : Here are some flats : Top left : Diffuse Top right : Normal Bottom left : Specular Bottom right : Reflection in red channel / Emissive in green channel / Specular Power in blue channel. I finished the ceiling piece : Hi : Low : And because I said next update will be in the UDK : Finally I think I'll put…
Hey all! So I decided I didn't have enough story telling in the thumbnails. So I decided to do a few more sketches, and here is what I came up with. All the champions will be in their original skins, to be less complex. I based these on lore and champion interactions under in game info (where it says friends and rivals). I…
Hey looking good so far! One thing that I noticed was that the left side looked kind of weird to me. It looks like someone lit off a firework on it or something. Maybe add some more subtle details, as if other machines/things were scraping against it? Also, I like the detail on the right, next to the lever, maybe add that…
Can we make sure the interface responds as expected of a 'regular' windows interface? By this I mean: -tab jumps to the next field, shift-tab to the previous. -ctrl-left or -right moves to the next 'part' of in a field, which is handy since it can jump to the beginning of a word, or the dot or comma in a number.…
I'd been waiting for this movie to come out for close to two years before it's limited theater debut. I was supposed to catch it in a theater in Pennsylvania, but I was five minutes late to the place we were all meeting before we left and no one was there, they left without me because they didn't know if everyone could get…
I like the creativity and detail you put, especially in the faces. About the bunny drawing, i think the right arm seems kind of off as well. The lat muscle doesnt need to appear on that angle. I actually feel that its a skeletal problem. My instinct says the elbow is rotated outwards on the right arm, while the left elbow…
about the scarface guy; he's looking amazing currently. Although scars like this would have made mincemeat of his muscle tissue, causing the left hand side of his face to sag a lot lower than the right hand side, especially in the eye and jowl area. If you look at famous people who have had facial injuries (like Takeshi…
It's fair bit of a hassle to sim in Unity and bake out to FBX. You need Recorder and FBX Exporter packages in the project add rigidbody and joint components in unity for Simulation, then record the sim to an animation clip; apply the recorded clip back to the character and then export the character as an FBX animation.…
I absolutely agree with you regarding the color variation. Its still in its early stages but I'm planning to add more color variations to balance it out. As for dear esther, I never though about it but I've checked it out and must say that I'm amazed with the art work, its some great reference material, thanks for the…
A very inspiring thread. Great people doing great things ! :D Let me join youuuu ! :D So in this year: What is done: - Well obviously I finished my portfolio finally :D - I cleared out all my courses on my Master's degree( Game Technologies) . Now only thesis left - Also learned quite a bit about shaders and how they…