Perhaps sketching figures in 2d while following figure drawing lesson material will also help you. I think this will aid you in seeing the subject matter better. I know I sound like an old record and it has been said often, but if you can wangle some life drawing sessions they can be very useful. There is probably…
You guys improve so much >_< " Drawing: Sometimes in 2005 ? Most Recent Drawing, a few days ago. Low Poly Model, sometimes in 2006 ? Some Mock-Up programming, sometimes in 2007 ? Early Attempt at Zbrush Early Hair Attempt Later Bust Later Low Poly Most Recent WIP I still can't use ZBrush to its full potential.
I have a much better and non evasive solution, which nobody seems to do.... Tape a piece of drawing paper (even bristol vellum) to the active area. The surface will feel like drawing on paper and it wears before your nibs do. On the 2 I went through only two nibs in 6 years. I'm betting that the 4 will be the same....now…
The pencil drawing is a Capcom drawing yes! I have it even in the the all about/art book for the game. Its a really unique, style you dont see a lot thats for sure...hard to tell in that picture, but the originals look like they were coloured using crayons! thanks as well guys, lots to texture here...should be fun to see…
Thanks, although you might not say the same thing if you look at it close up haha. At anything over 100% there's a lot of messiness, and even at 100% there is quite a bit. It does make it a little easier that for certain things(the filigrees on the sides for instance) I draw on paper and scan in before drawing over the top…
Looks interesting but my only criticism is that the model's edges are too hard and straight. The edges of a watercolour are usually indistinct and approximate. There isn't much harmony between the style of model and the texture. It looks like a paper model as opposed to a 3d representation of a watercolour. Hope that makes…
im not a very good modeler but when i had to do hats and helmets in the past i started from a human base mesh and use quad draw to draw the basic shape on the head and then extrude out from there. Just helps me get proportions and shape right as it gives me a "known" to start from (since we know it has to fit on a head)
Hey Chelsea, Your goal seems clear other than type of work. Are you looking for an in house studio job or freelance/contract work? The difference being: If you are looking for in house, focusing on scenes is ideal because you will most likely end up composing environments in levels. If you are looking for contract work,…
Yeah I was wondering if there was any solutions to the clear circle of grass (the draw distance). I tried to change the colour and the roughness of the landscape material to more closely match the grass billboards, but was wondering if there was a way to incrementally phase out the grass objects as it they approached the…
I'll only comment on the last questions. If your game engine uses static batching then there will be no discernible difference. However without batching the 9 meshes whould be about 9 times slower. The GPU slows down for each draw call. Another issue to take into consideration is that the more the geometry and UV verts are…