Hello! I’m a
student writing my Master’s thesis about Revenue-sharing for User-Generated
content. The focus lies on the Steam Workshop and its users that create content
for the games Team Fortress 2, Counter-Strike: Global Offensive and Dota
2. I’ve submitted content to the
Workshop myself and I’m very interested in the…
Wayforward is seeking an experienced Visual Effects Artist to work on multiple titles for console and mobile devices. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking effects…
Hi fellas, This is some work from Aaero from Mad Fellows Games. Aaero is a unique musical rail shooter! It has an awesome soundtrack (amazing artists like Flux Pavilion, Katy B, Noisia) !!!! It was voted 3rd EGX 2015 Indie Game of the Show!!! I worked as the Lead Artist (responsible for all artwork:)). I worked directly…
This work was created specifically for the "Wanderer" concept competition. https://render.ru/ru/artist/244818/portfolio https://liza_or_noel_cram.artstation.com/
I'm all for formal traditional art training and then teaching yourself how the industry best exploits those talents. Once you have the art background its just a matter of learning to click a few buttons in a few different programs. It's easy for schools especially the condensed courses to get caught up in teaching only the…
I'm uncertain about the best approach for clean typology and would appreciate any guidance on which one is accurate. I'm currently working with an arch and need to create a hole, so I used the boolean method and added 16 edges. which one is correct if any?
4Tale in HAWKED!4Tale is proud of being in development of the HAWKED game and grateful to MY.GAMES publisher for the opportunity to contribute to our shared success! We did a great job, putting all our passion, talent and work into it. HAWKED is a PvPvE Extraction Shooter in which players take on the role of treasure…
Hi, this is my first post in polycount forums. I finished my path at A.I.V. "Accademia Italiana Videogiochi" in Italy, at June. Since then, I'm trying to find a place in the videogame industry as animator. Now, I know that I'm at the beginning and my skills aren't that polished; plus I don't have such a great machine that…
An amazing opportunity on one of the most exciting new games in development. Based on the universally loved Alien IP, we are looking to take the franchise in entirely new directions, whilst still holding to the core values of the series. We are looking for an exceptionally skilled and motivated team-player with a proven…
@Fabi_G @Noren Hey there, feedback applied to the scene, which included: - Adjustment to materials, introducing more roughness values. - Embedded ritual circle better into the ground - Paint no longer goes under the ritual bowl stand - Disabled VFX for ritual - Created an extra crate for variety - Improved transition of…