For static types of things like horns on a head, a simple parenting to the head bone should work in most cases. For something like buttons on a shirt, look at techniques using rivets to pin them to points on the animated model. You can get away with using a wrap deformer on something ilke a shirt, but it's not ideal. But…
Wanted to post here to see what you guys think and maybe get a little feedback before getting this dude wrapped up over the weekend. Did a bit more work on this guy yesterday and today, he's getting pretty close now I think. Theres plenty of stuff I'd like to go back to now and change but I think its prob best to take what…
Day 5 Progress: The struggle is real. I had 15 crashes today with Zbrush. The fur is a place holder for the moment. Researching a few ideas, but thinking of cards in the end to use some nice transparency map. If only fibermesh worked in real time engines. Still have to figure out a way that the skull is tied down to the…
Another update... with multiple angles! I really like the 2nd screenshot of the boxes, it's looking quite realistic I think (even though it is a super simple shot). Tomorrow is tweaking lighting and materials and post processing. I'm having issues with DOF, so hopefully I can wrap my head around all the settings. I was…
@ earthquake lets say i have a floor, a wall and a ceiling for a corner piece and a straight hallway type of piece, if i stitch the three together to eliminate the seam from the floor to the wall and from the wall to the ceiling then they have to tile with the floor and the ceiling on the other model/texture but due to…
DynaMesh Modifier? That could be useful but I probably wouldn't use it all that often. ShrinkWrap Modifer? There are already a few scripts and plug-ins that do this. MaxRetopo, WrapIt, Paul Hormis's Conform Wrap script. They aren't modifiers but then I don't see any advantage to them if they where modifier based instead.…
Oh cool! I actually modeled this concept awhile back :) Jeff gives some good pointers so definitely take those into account. I'd also make your strokes thicker like they are in the concept, like the lines on the wraps and the decor on the blade. And I think really bumping up the edge highlights will really make the plane…
Math isn't a hobby, it's the foundation of computer graphics. If you shun math and programming, you are shunning the technical foundation of computer graphics and placing limits on your growth in this medium. You can think of it in those concepts, or not. In fact proportion is a very simple expression of proceduralism and…
Why are you using the spline mapping tool after already generating UVs on a spline? I will just model it as a spline with generated UV coords, then scale them appropriately in the UV editor. Afterwards, during mesh optimization, then I will collapse verts to retain my good UVs if needed (although in general I do not make…
checked the address settings in the texture properties, it was set to wrap ... setting it to clamp has no effect however ... annoying as hell, otherwise I'm happy with the rain settings I've got (its quite light compared to a lot of tutorials and so on ...) I used smesh crossplanes for the rain, was dubious about it…