to be honest it just proves piors point. the design is mirrored, the guys sewing these garments will most likelyhave made sure the patterns align. Unless the stuff gets a lot of dirt added there is nothing wrong with mirroring these
You can do this using python. If you call unreal.EditorStaticMeshLibrary.get_lod_build_settings() you get the lod build settings object you can manipulate. you can then set the settings with unreal.EditorStaticMeshLibrary.set_lod_build_settings() Pass it the lod build settings you made in the previous one. the docs…
Hey! I'm gonna keep working on this one. Thanks a lot for the feedback!! I gave it a go. Sharpened those bevels on lots of places. And made a second pass on the anatomy. I'll be touching it a little more after the zerg parts. I need some proper topology to get some details in. I'm uploading the reference I used for the hip…
ok guys.. after I used distance caculator tool the normal map goes correct now ------ Hi , I am going to created legs model and I get a result like this , seems that those 2 legs also bake for each other in marmoset dose any know how to bake normal in this situation? thank you !!!!!!!
Is this possible? It gets tiresome entering uv settings for a bitmap in other required ones. In bLender, there is a uv mapping node that saves time on this issue. All uv mapping tweaking updates on all the required bitmaps. 3DSmax needs something like this.
When I read that article I was thinking someone could write a script(s) to help this out, and look it has come to pass. Thanks! I'll try it out when I get some time.
I'm working a low resolution version of a lion warrior that I've been working on. I finished creating a UV texture map within 3D Coat, but I decided to clean up the UV set within Maya. As you can see below, I have several pieces that are similar: With this in mind I decided to duplicate these individual pieces and move…
Those of you who deal with flight sims and such for the military, I need your help. I'm pimping my friend, having a hard time getting the right eyes to see what he's done. These demos are on a 5~6 year old laptop with an Intel graphics chip at 60fps. On my computer it flies (GTX 295). This can be ported, and the data…
We are nearing completion of the prototype of my game and need some artwork done to give it a little polish. It includes a robust achievement system that we want an artist to create a series of icons for. We are open to a variety of styles, but the icons themselves will be a bit more complex than two-tone symbols. We have…