Hello
everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve
worked on hand-painted textures and 2D art in the past, and I’m
also a professional miniature painter, primarily focusing on
Warhammer 40k. I've
been a dedicated fan of the Warhammer universe for over 20 years, and
creating a servo-skull…
Hi folks, I'm using the UE4 optimized preset from DDO. What it does is, put all masks into one *_R map at export time Red=Roughness Green=Metalness/Spec Blue=AO Alpha=Opacity And the heightmap I'm using for bumpoffset effects is stored in the normals alpha RGB=Normalmap Alpha=Heightmap However, when importing the normal…