Hello one and all, I'm going back to University to take an MA in Game Art & Design this September. To prepare for this, over the summer I wanted to practice my modular environment building. I start on September 26th, and have very little else to do until then (other than getting a driving license...I'm 29 hah), so I can…
Been a while since posting on here, after working on the rig I've been approaching the vfx for the game. I'm not well versed in the unreal niagara system though it was actually really fun and interesting to learn through the process. Might be working on understanding more about the fx in the summer break. I did the fx for…
North Korea is far from any country. Even China feels like "whoa free world!" when you return from North Korea. In NK people can not travel - at all. This means domestic travel. Foreign travel is totally out of the option, and if you're lucky you can visit the Chinese border town once in your life and then your family will…
You know, this summer I unironically considered signing a contract with russian military. What? 50/50 chance I can zero my comrades and cross the front to join the proper side in a paid living I might actually enjoy. Odds much less with LinkedIn. This is your brain on CG. This is how psychotic you get when your craft of…
This happens to everyone, unfortunately everyone looking to get a start shoots too high and hopes to leap frog over the hundreds of other qualified candidates with experience who have been working for lesser companies for much longer. However I doubt most people fail so hard at writing the cover email... I see two ways…
hello and all that. My name is seth and I have just completed the first year of the computer games modeling and animation course at Derby uni. We now have pretty much five months till the second year starts. This means that I actually have some spare time to look at forums and stuff :) A tiny bit about me....I'm what they…
Moving this from General Discussion over to Career & Education, where these kind of topics fit better. Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development. Overall I…
No worries. I can't do an overpaint right now, but what I mean is that the resulting connected "sausages" (also not meant rude) from the serratus to the obliques look a bit sqashed, but that might be the light. Generally, it's not bad at all to have shapes flow into each other or summarize them, but here I feel it's a bit…
We are game design students at university that want to make a game to work with through the summer and beyond. We have worked in development teams throughout the year and have a pretty solid grasp on the development process. We have a clear picture of what the game is going to be like and how we are going to achieve it.…
Bummer. But I guess you already have enough ideas how to tackle this for a successor with a bit more time on your hands, so throwing random ideas out there probably won't help.