POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
Usually any affordable screen calibration device when you try to calibrate for sRGB suggests you to make your screen 100-120 lm2 . Usually like 3 times less nuke than your screen can . With higher target values you need somewhat expensive pro level calibrator and quickly dying sensors while affordable one just can't work…
I wasn't referring to projectors, just rear-projection screens. And throwing money at the issue in question won't fix it. It will help, but not nearly enough, and not in the right way. I've seen many extremely high-end screens choke when it comes to scaling. And even with the best screens, allowing the screen itself to…
Oh man, I love UI critiques! I apologize if my response is a little wordy, but this is what I'm going to school for so I tend to get excited about it. I'll try to restrain myself :P Saved game screen: The text "Click to start a new game" get lost in the background texture. The X buttons in the corners also suffer from…
http://www.gamedaily.com/games/world-of-warcraft/pc/game-news/warcraft-movie-in-development/2475/23542/ No seriously it looks like its actually on this time and it looks like Sam Rami is directing.
Thanks for the resource and sorry for late reply! I am using Multires for the sculpting workflow is that what you mean by subdivision workflow or something different? Also i checked you work, was very cool to see it, can i see the your wireframe for study purpose? just a screenshot is fine.
dont know if its the screenie, but the texture looks a bit muddy :( also i think you can boost the gloss on the screen a bit more to make it look more like a slightly glossy screenfoil
I think this is true, but stick with 256 paletted colors (1 bit alpha). Also to explain 3D on both screens. There is only 1 3D engine that can write to one screen at a time. To write 3D to both screens you have to write the second screens 3D on the first screen, then copy over a picture of that to the second. So you get…
Hello, Besides all the technical details about baking well-covered above by @Fabi_G (as always !), I think you are going down a weird rabbit hole with this model. It certainly looks very clean and detailed, but it also looks a lot like something that has been crafted with a CAD-like mindset of trying to put each and every…