Hello everybody, It's the first time I post a WIP project here. As the title says I'm working on a Scifi environment on UE4. I would not say that its 100% original because I got inspired by the Scifi Bunk Room environment from Liam Tart. When I saw his project working on my computer I said "Hey, I also want to design my…
Comments: @Moose: Thanks! It should be fun, I am really looking forward to texturing this, so when I get there, feel free and tell me I'm doing it wrong. :) @Jessica: Hey no problem, I actually book marked your thread because your textures are coming out so nicely, I will definitively be using your work as inspiration. ;)…
Thanks! Yeah I understand, definitely need to flesh it out more. Lighting is also something I'll definitely need to improve thanks for that. For the layout of the room I'm working from imagination which is also why I'm second guessing it a lot. For the room's structure/architecture, I looked at different references of…
The folks at Allegorithmic are ready to start announcing the Top 10 winners of the THRONE ROOM contest they held here at Polycount. It was a massive, massive contest that saw 500 threads get made and 111 entries submitted. For an environment art contest that is huge! Congratulations to all those who participated and…
Hello all, I'm trying to throw together a metroidvania style exploration platformer and I'm wondering how I should set up my scenes. In a typical Metroidvania style game the world is split up into multiple distinct areas with their own music, theme, and enemy set, each area is then divided into "rooms" for the player to…
Hey All! I am also venturing forth from being a lurker and making this my first submission! My idea is for a throne room in a Dimension of Light. A tall backed throne made of straight edged, abstract shapes in a brilliant white with gold detail, in a room of pure white and gold filled with abstract Corinthian style poles…
In terms of stability both film and games are in a reeeeeaaaally scary place right now and competitiveness is through the roof and then some. If you're in a position of stability right now then it might be worth it to think about focusing on where you'd like to land a few years down the road and take this time to build a…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…