I've been trying to refresh my UE knowledge with regard to landscapes / materials. What I want from my material is this.. Several material functions that define my various surfaces Painted layer masks modulated by procedural masks (eg. mask by slope etc) This appears to be doable but something seems decidedly janky about…
Negra Modelo is the only Mexican beer that I even find remotely drinkable. But I am terribly biased against light lagers, which eliminates most Mexican, Asian, and central European beers from my preferred list.
I have updated the main post with the latest progress :) I have Made the cloth thicker to hopefully look less flat, added the gemstone, and made a bottle texture, filled with drinkable mana :)
fuckkkkkkkk letssee what happens lol excited So could one, per say, create a paintball field map and make the bows shoot full auto arrows and host it on their own server?
I played paintball with 140ish people 70vs70ish, it was awesome, and yesterday I was on a party at the beach filled with Swedish girls, all for the sake of work and creativity! I should get another raise *sigh
the description sounded cool. The video looked kinda eh. Sorry, paintball is about 1000x cooler than that. I feel like I'm not seeing a huge difference between this and a large game of duck hunt.
Loving the new Marmoset toolbag :-) The render might a pinch dark. Just getting used to the srgb thing in the tool and also it was midnight:).Shall post a brighter when i do a truntable. Couldnt resist to post the results so far anyway :poly136: