Awesome work: the amount of detail and the overall look and feel of the environment are great ! Well done ! :) However I am definitely in agreement with whw about the floor in the interior: it's pretty clear that is untouched: as he already suggested you should add some damage to it as well as some wild elements (like…
im not talking about style, just the production of natural looking textures im going to say something that might get a few peoples backs up here: "you cant achieve the same natural look with a handpainted texture as you can with a photo" now its a stupid thing to say as its very dependent on the artists ability in either…
1) In short no. There should be no lighting information at all. No AO, and no cavity information. There can be a hint added, but it's better to be safe. Wood grains for example naturally have a slightly darker color in the crevices while the more exposed portions are less saturated and lighter. One reason for this is how…
The proportions of your foxes are overall rather nice and show an observant eye at work. I'd recommend to really push seeing objects and people as complex objects actually composed of relatively simple shapes. Doing some actual sketches of anatomy, drawing the human skeleton, and studying how all of the pieces fit together…
Thanks for the links Eric, the UDN one about lighting is very helpful. Also thanks Mike, I see what you mean about the saturation of the wood and I'll definitely have a look at fixing that. Now you mention I can't help be drawn to the bright orange bits! Quick update on this, though not done too much today. I've completely…
Understood and your welcome :) Those were a couple of shots I was lucky enough to capture with my digi cam, quite moody and interesting. I like the works so far. Some crits; The glow of the symbols appear too uniform. If not every symbol is lit and not all symbols have the same intensity it will compliment the natural…
really nice piece, here my 2cents - not enough foreground in your final shots, if you compose it better you could sell its artistic and technical merits more. -the atmosphere is just too much leading to a flat feeling peice, try reducing the fog and adding some particle based layered fog maybe -the wear and tear in the…
My favorite deck16 re-interpretation of the contest ! It also follow the kind of 'guidelines' that they spoke about in Epic's video about visual clarity. Really love this concept, simple and nice. I would love to work on this level. Maybe with a twist, like a brighter main area with natural sunlight (maybe more of a glass…
That's an awesome vase, I love it! About the shader, I'm late to the game but I might be able to help. Disclaimer: I'm an illustrator, not a 3D artist. I put something together in Blender, it got plenty room for improvement but I think it's enough to explain what and why. Let me know if you want the file to play with it.…
Hey man, good stuff. I think your character is coming along nicely. I'll preface by saying i'm not a character modeller. Things I noticed that can help push the final render, mostly by comparing with your quality benchmark piece here https://www.artstation.com/artwork/KekQgW presentation: I'd pay more attention to the…