Hey guys, found this site googling "looking for 3d modeler". I'm looking for someone to 3D model me exactly the white ranger helmet from the tv show "Mighty Morphin' Power Rangers" for use with Pepakura. As it stands, there are a couple already created models of this helmet, and none of them are screen accurate. The shape…
hey thats sweet! she looks like she a labret spike, kinda funky. Her hair also seems to transition from head to hair oddly, she's got helmet head. The shadows on the inner bridge of the nose may be a bit toooo dark, making her eyes sink in more and seem less attractive. It looks like the lower body has been neglected…
Hello, it's me again. I've been working in the helmet since my last post and I wanted to show you the progress so far. I had the idea when I first though about joining the contest but I choose to wait and see for other entrys to come in (I really never modeled a helmet before). It's been quite tough getting the shape right…
ENODMI: Thanks! I'll have to pass the concept love on to Eric :D . As far as what the helmet does... The idea behind this guy is that he is a small, weak little bugger on his own, but when wearing the helmet he becomes quite a bit more fearsome (you could think of the helmet like a mage's staff I suppose). Thought this way…
Last week I started blocking out some armour, learned how to use material blending for scalp hair and stuff like blood decals, which I will also use for stuff like facial tattoos and so on. Also worked on a walk animation for the male basemesh. I'm kind of doing everything all at once, so zbrush progress might be slower…
Hey guys, thanks for the kind words, now I'm pumped! I was thinking of making a sica, basically the predecessor to the kukri knife possibly? I don't really have anything for a helmet yet, nothing has jumped out at me, wondering if I can incorporate cloth into a helmet somehow, I love mixing materials. I was thinking of…
looking pretty sweet gene! Is there going to be tubes coming off the pipes from the side of the helmet? Oh and I Love the amount of detail your going into on the helmet, I think my only complaints would be the bulkiness of the very bottom of the helmet doesn't match the slim and sleekness of the rest of the design, I think…
The helmet has an opened and closed state, so blocking the knights vision won't be a problem :) Here's where I am at tonight, kinda stuck because I've got a nasty seam running down the center of the helmet, and I'm not sure what I can do to fix it. If you know the solution, I'd love to know! Geometry clocks in at 1198…
Hello Forum! Here is my Textured Templar Knight, Low Poly Male made in Maya 3D then exported to Zbrush for Anatomy Detail + Armor/clothing. Hard Surface Models made in Maya 3D)Helmet, Knee Pads). I want to Rig my Character in Maya 3D for Animations, I was informed I must first retopologize the Character first as it is over…