why.. why is everyone implementing or creating normalmaps a bit different?! object space, tangent space flipped green, flipped red, red as green or the other way around, flipped green and swapped with unflipped red or blue swapped with fliped red and green unflipped as blue.. .. hello?!? why is it so difficult to set a…
Can you clarify this a little better please? Can you post the actual asset as seen in game that "looks bad"? One thing you need to realize is that specular maps shouldn't necessarily always be black and white images. The purpose of a specular map is somewhat in-depth, but one of the key functions of them is to reflect…
Adobe have completely stifled any forward progress since the icon went green - this is true and it's a real shame. It's still as powerful as it ever was though. and I'll say it again.. Difficulties with dependency and library management are and have always been a skill issue - the system is robust, customisable, portable…
WIP 21 @Tuscon: Took your critiques into account. Added discoloration to the leather jacket, jumps between desatruated, low value and saturated, high value hues. Also redid the pants pattern. Followed after the original Tracer game model, used a diamond pattern across the pants. Thank God, I THINK FIGURED OUT THE HAIR…
Yeah I think the problem isn't only the saturation, but the fact that the background is so busy (because of all these huges leaves), that it's hard to read the whole picture. The fact that everything is green/blue/grey and there is no complementary colors on top of everything doesn't help either. EX : Shirt is green, tree…
aw "I also have some tones underlying the green, but the green is not permanent. Ideally I'd like something grayish, but the green is a decent starting point. The black on the wings is a yet-to-be-implemented mask" um.... huh? Before you start getting all freaked out about color, think about the design. right now its…
Nice! Doing some velvet myself at the moment (not realtime, though) and looked up your solution for the "combing" direction. Turned out to be a quite similar approach. I used two noises in the red and green channel. Good enough.
Her hair is too red. I'd go for something more like her eyebrows. The leather is starting to read as leather, so that's good, but I don't know what material the green material is. It doesn't really "feel" like anything. In fact, not even sold on the green being there at all. If she had green eyes, maybe, but as it stands…
Hello everyone, I'll be making my first ever entry to a community challenge. I've been learning 3D art(i haven't made any art before) for a year now and I want to make an attempt on making finished character. This will be a anatomy study for me and I'll make my own retopology, textures and so on :) Nothing will help me…
Thanks for your reply. With question 2, I'm asking more about (And I don't like to compare games, because each one deserves to stand on its own merit) But comparing something like Black Myth Wukong to Raji... or Assassin's Creed Mirage to Raji. Black Myth was a brand new IP from a brand new studio same as Raji, but it…