Really didn't get a lot done this week, but this is why I do these weekly updates; to look back and know that I've slacked hard. However in other news, my Titan is dishing out a whopping 2,255 damage per strike with Vexcalibur and Wormgod's Embrace in PvE, and every time I land a melee final blow I get 100% void…
It's been some time since my last update, and I'm excited to share the latest developments in my environment with you! This month has been dedicated largely to the creation of new materials and the initial UV mapping As I mentioned last month, the first one I started with was the roof tiles. Additionally, I created a mesh…
Would resetting and doing all this over with more defined planes like you said be better? Or continue and try to define them with what I have. If you have any other advice on how to define planes/tutorials it would be much appreciated! I have definitely noticed I struggle to define different planes, and I'm not sure why…
@Blaizer: I kinda rushed that image, so forgive the white space. The three paintings all look pretty similarly detailed when you shrink them down. But when you blow them up, all three of them have totally different levels of detail and refinement. I used a rembrandt instead of the picasso because I have a lot of his…
Fun looking project. This is something you can just run wild on and have fun with. Your textures are killing it, you mention you're still woring on the diffuse, so my feedback will be mainly directed torwards that area.. Firstly, your overlay is too noisy dude. Check this out: This is a great example of what you should…
I think your wrinkles on the pants and jacket could use more refinement. I think the wrinkles are all too uniform size sharpness and frequency. Some areas of tension would help as well as some places with deeper more defined folds. Like this example, the areas that are tighter to the body have fewer and smaller wrinkles,…
Atm the moment, I typically unwrap the object like you have and paint in photoshop, switching between the two programs to see the texture update on the model. In terms of workflow I'll rough in some broad areas and the edges to understand how the UVs are reacting. From there it's just a matter of refining and tweaking. If…
I'm not sure what program your sculpting in, but definitely do not be afraid to hop around a bit. Like go into 3ds max and adjust things, then back to zbrush or mudbox and adjust etc. Each time you hop around it will get things refined and looking better (it does for me at least). The other thing that sometimes happens to…
Yeah, in a sense. I used to have the same sort of problem as you. I started refining things too early. You've gotta start with the planes first, man. Preferrably at a low-res stage. Progressively build up resolution as you want to add more and more detail. It's also helpful you define certain points on the head. Landmarks,…
It's been working out pretty well for me. There have been low points where work was scarce, but overall it's been a satisfying career as a creative. No I'm not a billionaire, but by consistently saving and leveraging stocks and real estate, I'm definitely doing well enough to retire in a few years. I personally think…