I'll be on this one just as soon as I finish november XD I finally got used to texturing in mudbox, this time my challenge is modelling completely in maya lt. Good luck everyone!
Like I have read on the UDK forum, moderator says that the material editor is bugged with the tesselation. (You need to activate the "tesselation" option in the November beta and then open your material in the march beta.)
http://kotaku.com/5903597/report-prey-2-studio-hasnt-worked-on-the-game-since-november That's not cool! Laying people off because you want a better deal with your publisher is not cool.
I bought a MSI GT780DX last November, and I have been super pleased with it, had no problems. It's not something you want to carry around though, should only be moved as a "portable desktop".
What version of Quixel SUITE are you using, Donofdon? The answer I gave him was a beta invitation back in November to see if he could replicate this issue in the SUITE 2.0 pre-release.
Thanks for the link! I'll take a look and make changes where I need to ^^ I just realized the due date is December and not November so I will take some more time on the body ^^
Profile creation 10 years ago (November 26, 2003 – 23:22:08 UTC) Games owned 172 Games not played 130 (76%) Hours spent 476.7h Account worth $2537.38 :(
I've got the exact same problem. I'm using UDK November 2011. Whether it's saved or not saved doesn't seem to make any difference for me, unfortunately. Any help would be much appreciated!
Participate in the Piranha Bytes Fanart Competition till November 30th, for a chance to see your own artwork in our new game ELEX. http://www.pluto13.de/docs/FanartContest1115_EN.pdf Good luck and kind regards
Hey, I was wondering if anyone is interested in a Polycount Meetup/Bar night in LA this month or early November? First suggestion: Friday, October 19th and somewhere around Venice/Santa Monica/Marina Del Rey for some Drinks and Dinner?