Mental ray isnt a good renderer for rendering Normal maps. XNormal or Max Scanline are far better solutions. Both are a great deal faster and give cleaner less aliased results. Im sure you could get nice results with MR if you tweaked the shit out of it but to be frank there are eaiser ways. A good strategy is to use MR or…
Those were some of the best classes there. I remember the long nights working on keyframes and inbetweens :) I don't really remember the names of most teachers - There was Mr Om, the Indian life drawing teacher and Mr Carnegie, won't forget him. Always working with super sculpey or sharing his life long experience about…
i got drafted to do some scifi sentry guns for a ut3 mutator made by MR Evil : http://gearsforums.epicgames.com/showthread.php?t=602937 its 6 weapons in total attached to a rotator and 2 bases one for the floor and one for the ceiling so here comes sci fi busyness extra extravaganza: closeups of the individual parts ...…
+1 to Glynn with exception to the AO maps. MR does very nice AO. it may take a little longer but you get much finer control over the final map. With MR's ambient occlusion you can set a maximum distance value which essentially lets you control the distance at which a ray hit wont cause occlusion. this is great when using…
I've worked with people who were mentally retarded and also had mental health issues. I think the movie could just as easily be satirizing Hollywood's take on people with mh/mr. Why are movies about people with mh/mr always depicting them as these sweet, generous, kind, misunderstood, loving beings instead of giving people…
Mr. Rein of Unreal Games has posted some new changes to the UDK royalty rates that are refreshingly more favorable to the small developer. Essentially before you were required to pay royalties on any project that made more than five thousand dollars. The new limit has been raised to 50 thousand USD. Mr. Rein has a more…
i render all day long cause im lighting TD and we here have chosen vray 7 years ago. we have a little farm and need a lot of masking stuff. so vray was the best move. i have done smoe reavaluation in the last month. i tested arnold, mr, renderman and redshift. arnold: great render engine fast for lookdev. optimized for…
@independns hans Pretty much what Mr Moose said. You need to work a lot more on the lower subdiv, get a nice figure first. @Greenroad Again, seconded what Mr. Moose said. It's a nice start though. Like the helmet design. @Pyrzern Oh, sweeeeet. But are you going to post non animated presentation? My shitty internet took too…
I'm using a spherical HDRI image as the background to my scene. It works fine, either I put the HDRI directly in the Rendering > Environment > Environment Map, or I can put the HDRI into the MR Physical Sky and put the MR Physical Sky into the Rendering > Environment > Environment Map slot. I can rotate the map, using the…
Hmm the one fundamental issue i see with this...which im sure they have genius solution for is that you have yourself at one end and Mr Taliban at the other end of the Road...you poke your head out looking down your scope,you pick your target then you judge and do the nessary 2-3meter input for the bullet to hit/explode…