I'm using a spherical HDRI image as the background to my scene.
It works fine, either I put the HDRI directly in the Rendering > Environment > Environment Map, or I can put the HDRI into the MR Physical Sky and put the MR Physical Sky into the Rendering > Environment > Environment Map slot.
I can rotate the map, using the UV offset values in the Material Editor. I can also preview the HDRI in the viewport.
The problem is that the scale of the background map is far too large. I've scoured the web for information, but nothing. :poly142: How can I modify the scale that the map is displayed at, to match my scene?
Thanks! David
Replies
Why not use the U Tile and V Tile spinners in the Material Editor to change the scale? It won't tile any more, but that might work for what you want.