I was curious about this while watching a tutorial, I was wondering if professional artists used texture brushes made by other people. Or do they usually make their own? Texture brushes as in a brush that adds in rock/wood/other details and forms. I was wondering mainly because I felt like I might be cheating and not…
I recently got asked by someone if I could share some more details about how I made a specific character model. Since I document my process on my work, most of the times, I figured I could turn some into "making-of's". http://extra.fagurd.com/ Now I know this is nothing ground breaking, but I figured at least someone out…
For scale and rotate I'm trying to remember to use that, but I can't picture myself being very productive modeling without the Move Gizmo :S ...although I'm not very productive anyway, so that's probably not an issue either xD I keep my forearm reasonably in line with the hand and also no big movements, probably +/- 5cm I…
Hello , Sorry if I posted this already in the wip thread , but I feel that I need more technical advices and guidance than showing it off in the Wip section ,.... So I hope you won't mind if I post it here instead and I update it here , couse I would really like some technical assistance or guidance to develope my project…
Best way I've seen is color it black in the albedo, make it 100% rough in the smoothness mask, and 0% metal. That should prevent any light or specular getting to it. It's a fake hole - it's only going to look SO good. :)
Hello! Haven't found any solution to this so better ask form here. Is there any way to make insertmesh brush to follow certain path in Zbrush? I am creating highpoly model from make lowpoly model made in 3ds Max and I was able to create rope brush. I'm using curve mode to draw rope but it is very hard to move it. I need to…
I'm into enviro and prop modeling, but getting into learning characters now at uni. Do you guys always start with a base mesh made in Maya or max, etc., then bring that into a sculpting program and make the high poly? I've heard a lot of people just make the high poly first. Do you guys who do that bring anything from maya…
Hi! The creator of a warcraft3 mod that is already played by thousands of people want to make a stand alone on unity. He gathered a team (around 20) to make it happen. We all have jobs so this project is a hobby for us (all volunteers). We are looking for 3D modelers To make characters models and creatures. We made this…
I was going through my place and happened upon a few relics of my past... For my 10th birthday my dad got me my first Commodore 64 & I finally got to retire my ailing Vic20. I was lucky that my dad had taste, the game selection was quite impressive as I got to play three of the best RPGs of all time, right off the bat…
Hi This is a follow on from this thread I made in the Marmoset Toolbag sub-forum: https://polycount.com/discussion/comment/2764779#Comment_2764779 I'm new to making SSS maps and the one map I'm unsure of to make is the Scatter Map so I can add it to my scene in Marmoset. Hopefully it'll allow me to use it in Unreal as…