I was going through my place and happened upon a few relics of my past...
For my 10th birthday my dad got me my first Commodore 64 & I finally got to retire my ailing Vic20.
I was lucky that my dad had taste, the game selection was quite impressive as I got to play three of the best RPGs of all time, right off the bat
Wasteland (as I may have mentioned once or twice before
) is my favourite game and was the reason why i got interested in making games in the first place, well, that and The Bard's Tale Construction Set.
I couldn't believe how 'cool' the game development team was! I figured hey, if making computer games was all about having fun and being super geeky, then that was what I wanted to do with my life!
Well, anyways, all this got me wondering... what made you guys want to make computer games?
-DeathKitten =^..^=
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I don't think there was any particular game that propelled me onto the games career path, but the mod community behind unreal and quake certainly had a major influence on me actually getting in.
I had never done any game art before, and only a couple high poly models, none of which were human. I started modeling Tweaky and hardly slept or ate for about 96 hours while I modeled not only Tweaky but also Tweaky mom. I UV'ed both of them as well. I got an email back from Hawkprey and one of the environment artists at legend, and found out after the fact they considered me for a junior artist position, but then Louis Ruiz (spelling? the guy who pimped the God of War models on cgchat) submited a fully modeled and textured version of Tweaky and scored the job. However I realized the second I was done with them that was what I wanted to do for a living, character modeling for games. I switched my major when I got back to school, and one semester later I got my first job at Warthog.
I didn't play many games growing up, though I enjoyed the few I did. I think it's the creative process that made me want to do games, more than the fun of playing them. In that I think I'm a bit different from the motivations of most of the other game artists here. I can't imagine working in any other medium though. I love making games.
When I had my teen rebellion everyone around me was running around drinking and partying... but for me I said, "Oh yeah, dad??! I'm getting GAME BOY! Take THAT!"
That was the beginning of the end.
A great deal of time was devoted to wallowing, of course, but as my spirits gradually picked up I found myself more and more intrigued by the art and science behind the games I'd turned my life over to. After buying more new games than an unemployed person should try and budget, and defacing a lot of notebook paper with unrealistic and unfeasible designs, I got ahold of Andre LaMothe's "Game Guru" books. That led to some programming books, and then to more games. Particularly Quake. At some point my brother pirated a copy of 3DS r.4, and that's when it all started to gel that it was actually possible for me to do this stuff myself, someday! I shifted back into gear, got myself a computer and internet access, found the Quake mod scene on cdrom.com and the modeling community at the grand ol' Q2PMP and on IRC, worked my ass off, and here I am!
So. Wewt.
First time I realized I wanted to make games was when I got Dungeon Siege. (Other than when I was like 12 and me and my brother decided to try to design an RTS, haha, not that that went far). I found out you could make your own models, which interested me despite my lack of any artistic skills, so I started modeling as a hobby. Then I joined some mod teams which didn't finish any projects, etc.
Now I go to school for game art and design.
It also keeps my mind working. Gives me a focus. Keeps me sane and productive. I spend more time learning them, than playing them...as few games recently have kept my attention.
Deep, huh?
when I saw Jurassic Park, I knew I wanted to do something with computer animation of some sort.
When I was the art institute, it became apparent that I was more suited for games.
I went to school for computer animation, and I dropped out for several reasons. I wasn't learning a damn thing and paying a good amount for it too, I mean, I had been using photoshop longer than my one teacher, I could have taught the damned class. AI schools simply suck...I know someone here at polycount told me that, but I chose not to listen and I was burned for it.
I played up til the age of about 16 I guess, then I discovered well, you know, those other people with the bumps in front. Lost all interest in videogames. Bought a PC in the early 90's to learn 3d studio4, hype forced me into buying Quake when it first came out. Started messing with it and the magic feeling came back and the rest is history.
I don't actually make games for a living. But I did stay at a Holiday Inn Express last night.
I've always been interested in cg, and digital animation, then somehow got into modding in the layer years of highschool and realized that what i really wanted to do was game art.
Still wanted to pursue some formal art education, so i attend an art college now, doing game art on the side hoping to have a solid portfolio when i graduate...
btw, Daz looks like quite a charming and handsome chap from the EA interview videos, i am certain he has little problems getting the bumps..
btw, Daz looks like quite a charming and handsome chap from the EA interview videos, i am certain he has little problems getting the bumps..
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LINKY ?
LINKY ?
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*ahem* http://www.daz-art.com/resume.htm
-DK =^..^=
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LINKY ?
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*ahem* http://www.daz-art.com/resume.htm
-DK =^..^=
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Ahhhh did it have to be so obvious .... ..thanks
I gave up the dream for a while though. Living in South Africa where there were basically no games companies it just didn't seem feasible. Later on (about a couple of years ago) I was encouraged by a friend who was working at the first professional games company in South Africa (I think) to apply and here I am after a self-taught crash course in 3D modelling and texturing.
Though in reality such it was more to do with playing tombraider, quake 1 and duke nukem shareware that got me hooked.
I loved playing the original adventure for the atari 2600 (Did I just give away my age?) and thought someday I'll design dragons that don't look like ducks.
Link to flash remake of the game if anyone is interested:
http://www.simmphonic.com/programming/flash.htm#
I got into video games more by accident. While I was working as a freelance illustrator and game adventure designer, a friend invited me to apply for a short term contract job at Coleco, a toy company. That played out into a staff position and eventually, being in charge of the design group at Coleco that made ColecoVision games. And to tie in a bit of name-dropping with DeathKitten's initial post -- the friend (who was also my room mate for a few months) was Michael A. Stackpole ... 2nd from the left in the Wasteland photo (I also know Ken St. Andre and Liz Danforth, two of the other designers and later on Interplay would be one of my game design clients when I designed their Lord of the Rings game).
I got BACK into video games full time because of id Software and the opportunity to create living 3D worlds. That's still one of the things that gets me up and going every morning.
Here is the digest version.
I never went to primary school-- instead I spent that time playing video games, learning to program, reading comics and books and learning to draw.
I played just about every major game. Video games punctuate my life and define certain periods of time for me. I helped my mother learn to play Mario 64 when she was too sick to walk. My best friend moved from NY to Seattle so that we could program a game together... etc, etc. Many of the most emotional times in my life have been connected to video games.
What ultimately drives my interest is the desire to transform the world as I see fit. Since that's hard, the next best thing is to make video games.
It helps that videgames are the ultimate artform. They are the end-all teaching tool. They are new, and uncharted and amazing.
The future will look back on us as the pioneers. They will wish that they could have been given the chance to be born now, so that they could have played a part in the birth of something entirely NEW.
I do it for the poontang.
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This makes me wonder what I'm doing wrong.
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I do it for the poontang.
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This makes me wonder what I'm doing wrong.
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..he just means he likes texture poontang, y'know, using a pen + tablet and Photoshop to poont with. :S
I wish I had been born a decade earlier just so I could have seen the real beginning of gaming Although, as stated, this is still a 'pioneering' time for cg...
The rest of this post has been great, although I am a bit that there isn't a little more history to some of you guys
-DeathKitten =^..^=
It's kind of odd, but I also like doing the artwork because its really interesting to work within the limitations of a game engine. It's so great to see your creations rendered in real time, to walk around and view them in a game engine. Some people shirk away from game work because of that "limitation".
God, that sounds miserable, doesn't it?
Character creation without having to draw the same guy over and over again.
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lol, did that for a while - what's worse is having to draw just the character's arm a coupla' hundred times.