Had this as well when upgrading to 1.07. A reinstall of the MS Visual C 2005 and 2005 SP1 Redistributables fixed it (after a fair amount of fiddling and swearing).
It's an Add node :) Like it says, it remaps [-1, 1] to [0,1], so it multiplies by 0.5 and then adds 0.5. 0.06b is the latest, 0.07 is coming very soon :)
The bone is recorded with the time slider. I recorded a pose at 105 in MAYA. The result of marmoset 105 is different. Are the same time slider results different for MAYA and marmoset?
game play footage [url="mms://211.33.120.153/Data1/2005/8/000594448-a317000000000000.wmv"]mms://211.33.120.153/Data1/2005/8/000594448-a317000000000000.wmv[/url]
There are 10 000 3d models of Audi in
our search engine, but only 2 000 models of Peugeot. How do you think why? All 3d models of the world are
here https://3dmdb.com/3d-model/
make sure you've set the modifier's luminance mid point to 0.5 ... if it's 0.0 then it will only push out, if it's 1.0 then it will only push in. 0.5 will use mid grey as mid height.
I got a chance to play with the Nikon 105 VR on a D700 the other day, if the 60 is anything like the 105 you'll be very happy. I was really shocked at how fast the AF was.
You should be able to take reflection vector, use transform vector and go from tangent to screen, then component mask of R,G then *0.5 and +0.5 then use that as your image's texture coordinates
here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069