"No retoping to a new mesh is allowed" Well, why not ? Cleaning up an existing mesh involves resurfacing, and retopo is just one of the processes available to resurface geometry - by snapping to a reference surface. Overall this looks like a rather simple shape to cleanup/rebuild in about 10 minutes or so, as It really is…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
Hello I'm a 2d concept artist looking for work or collaborations. I also have experience in UI design and Animation https://modularhorizon.artstation.com/
Hi guys, i'm making a diorama based on a concept i've quickly scribbled in photoshop, i would like to get some feedbacks on composition and texture. I've made the brickwall texture and a quick individual brick (i'm going to make more of them) to dress the "destroyed" part, since it's probably the most important texture in…
Hello i am Noah Muiruri From Kiambu Kenya. I am an experienced Artist with Over 6years of Experience, Mostly working as A freelancer For clients from Belgium,USA,UK. Studios i Have worked With: Metabull Studios.LA I have Also worked with various clients on Freelancer.com(with a five star…
Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile games, Gameloft® has…
Interested
in working for an exciting company that is redefining the way people
play video games? Interested in working for a world class company in a
fun, and rewarding environment in Barcelona? Then Gameloft is the
company for you! About Gameloft Leader
in the development and publishing of mobile games, Gameloft®…
Sammy I think what you are asking is quite a difficult question, cos there isn't a prescriptive workflow. If it's mainly in the dynamesh/hardsurface area, there are loads of methods on how to tackle this. low odor is right, need to go over the zbrushclassrooms. I would in particular look at Joseph Drusts military assets…
I really like your AR/VR pieces and the pumpkin textures/materials. Your large environment, however, suffers from very flat and inconsistent lighting. In a way, it looks more 2D than the concept. You did set additional lights and rim lights for important pieces, which is good in principle, but it's only partially motivated…